[Sugestion] Buff some skills/passives for the mid cycle reset to bring more people back to the game

Read someone sugesting this on reddit and it’s honestely a good idea.

Just reseting leaderboards and characters might not bring lots of people back, since they may have already tried the builds they want. Now if you buff some undersued skills and builds I think more people would come back to the game so they can try new builds.

I know EHG said they wont be doing build balance mid season, but honestely as long as they don’t nerf any popular builds I don’t think people would be mad. Just buff what is undersued so people can come back to try new stuff!

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Agree. Devs should understand people really want builds variety not more items nor new skills. There are actually tons of useless subskill in skills trees that can become build defining with so little investment. Just change the numbers and some sinergyof the existing subskills and dozens of new builds will born

But this is part of what makes build variety.

I agree, IMO, they should have used to reset to push out a few balancing tweaks, Warpth notwithstanding.

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Introducing new skills or new items does nothing but shift the meta and does not create variety in builds. What many players and streamers are interested in is creating/discovering new builds. There are so many totally useless skills in the current skill trees that with a very small change would open up a world of possibilities. I am a main shaman and I’ll give you a little example: swipe (claw) totem is created only after killing a mob. If you could summon it directly you would definitely have created a new build. The same goes for all those subskills that are activated upon the death of a totem: just increase the damage and you would have even created a new archetype. Considering this mid cycle, a patch that would tweak all those underperforming skills would be absolutely devastating and would bring back thousands of players

Meta != build variety. Meta is simply which builds are strongest. Build variety means that you have builds that you couldn’t have before (and still retain the previous ones). 1.1 was a good example of this where a bunch of new builds were now possible that weren’t before, like shield bash, raptor pack, etc.
So simply introducing new items can increase build variety.

Now, if all you care about are the OP builds that do 1k corruption, then yeah, they do nothing for build variety. But nothing will, because meta builds will always only be a small handful of them.
However, viable builds are aplenty in LE.

This is not to say that some currently underpowered skills shouldn’t be looked at. There aren’t many skills in the game that can’t carry you to 300c and those should be (and I’m sure they will) buffed.
But it’s wrong to say that new skills/items don’t introduce build variety when that’s exactly the main thing they do, by definition.

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So how do you think you would create new builds if all skills were balanced?

a whole cycle wouldn’t be enough to try all the builds that would come from balancing the skill trees. besides arpg i’m a card game player and experience teaches that the best way to keep a game alive is first of all to make all the archetypes competitive a bit before introducing new things. archetypes are more important than individual builds. to make things worse was the pinnacle boss that made 90 percent of the builds obsolete. if you can’t kill the final boss the build is in fact not enough, and rightfully enters the memes.

Yeah, that’s fair, but card games can’t be rebalanced easily once the cards have been printed, it’s quite different for software, especially online software.

That’s where I’m not sure you get what “pinnacle boss” means. It’s not suppised to be defeatable by everyone or every build.

Even though, like Llama said, a pinnacle boss isn’t supposed to be killed by every single build (otherwise it’s just a regular boss and not a pinnacle one), there are many many builds that can kill Aby. Way more than 10%.

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