It feels very underwhelming and clunky. Originally, Drain Life affects up to 3 targets at once but using Stygian Coal makes it only hit 1 target at once. It makes clearing much worse than it was without the unique item because it doesn’t pierce at all (more about this below).
Most of the damage multiplier in the Drain Life skill tree feels like it doesn’t even increase the DPS (I know it’s unreliable), there’s no damage increase in the tooltip. And when testing against the dummy, the only damage multiplier that worked was “Unholy Mass (3% more damage per damned stacks on the target, max: 63%)”. I can’t say about the other multipliers because it’s so tedious to respec, earn points back and go back to the training dummy just to see if the node works. And just to be clear, I have no issues with losing points when respeccing system. Anyways moving on…
Despite it being a “beam”, it doesn’t pierce at all. And the targeting is very inconsistent and awful. Sometimes it hits enemies behind my cursor, sometimes it doesn’t. Sometimes it can kinda pierce, but also sometimes it doesn’t. I know I have to move my cursor near the enemy but it just feels very wrong since it’s a BEAM and it’s not like the beam gets cut off on hitting close enemies, it even goes through the targets visually. Unrelated but–visual stuff like this kinda take away the “impact” or “feels good to use/satisfaction” or “fun/awesome to use” feeling of the game.
↓Targeting sample video:
Not only that, “Contempt” doesn’t work despite the skill still counts as channeled. And “Grasp of the Damned (Dark Shackles can hit up to 10 additional targets)” node doesn’t work at all, there’s no target increase. And by having the Grasp of the Damned node also makes targeting awful like I said in my previous statement.
↓Grasp of the Damned targeting sample video:
These are some of my suggestions and I am not saying all of these should work. I am just merely giving ideas on how could it be improved since I really like this idea/concept of the unique item:
- Make it pierce targets or if not, make it hit 3 targets by default (Same as the original).
- Make the Grasp of the Damned work. I really think it would be cool and more fun to use it. It’s not like all 10-13 beams will hit the same target and would only trigger anyways if there are 10-13 targets nearby.
- Or make it do more damage and area PER targets affected if most of the passive nodes in the Drain Life tree wouldn’t work anyways, or having to code the item to be something like “Drain Life is ALWAYS channeled” despite having Grasp of the Damned node taken.
- Damage wise–I really can’t say much yet as I am very undergeared and underleveled (still Lv77 at the moment as of making this thread). But feels like it’s dealing too low damage. Maybe add more scaling tags to it. And this is my stats:
EDIT 1: Bone Curse’s “Cursed Ground” node visuals doesn’t change to necrotic color when converted to necrotic. Even its direct-cast visuals reverts back to being red despite converted when having that node taken. Please “fix” this too.
EDIT 2: I said “Maybe add more scaling tags to it”. Maybe add “Damage Over Time” tag scaling to the beam so it could work with Drain Life’s “Eternal Servitude (Wandering Spirits does not expire while channeling)” node.