Trying to build a Paladin specializing in stunning his enemies. I’ve done ok(?) so far and have started Empowere Monos but would like some input if you have any.
Here is what I have thus far, level 77. Normal mobs are pretty much always getting stunned and even rare and normal “bosses” are either the same or close to it. Not the best damage dealer at this point and it’s starting to show in the amount of time it takes to kill some of the tougher bosses.
Would like some input if you have the time and are willing to help a weary soul. Stunnem
Your gloves disable leech, so the 6 points in Void Knight tree you spent on leech are wasted.
With no leech, your build lacks any form of sustain. Your HP regen is very low and you’re not using any direct healing skill. Sigils of Hope with double HP regen passive could help, but you need sources of flat HP regen on Amulet/Gloves/Helmet, and preferably replace your Lightning Resistance blessing with HP regen blessing too, but the same blessing slot also has a Stun Chance blessing, so alternatively:
Healing Hands specced into melee proc (Cleric’s Hammer and Homeward or Seraph Blade nodes) can give you a secondary frontal melee hit while giving you direct healing and healing over 3 seconds. It can also double as a movement skill with Rahyeh’s Chariot node.
You should really consider taking the Foe Cleaver node in Rive, and
look for a source of Frenzy for extra attack speed. Probably the Experimental Frenzy Effect on boots is your only good option.
You’ll definitely have to clash in terms of damage vs. stun chance at some point, and I believe you might want to drop using 2H Maces in favor of other 2H Weapons. You would lose the implicit stun chance, but you would gain other stats. For example, Sierpin’s Fractal Tree has great flat damage boost as well as Penetration and crit damage bonus. For a non-unique example, Obsidian Axe has implicit Physical damage. Both would get doubled amounts of flat/%increased bonuses by the Foe Cleaver node, and you can also grab the attack speed from Sentinel tree with the axe.
Next, I don’t think Stun Duration is worth pursuing, even on a stun focused build.
Stun normally lasts 0.4 seconds, so any increases in duration will be calculated from that duration, so really tiny amounts. Add the fact that you now have about 2 attacks per second, so after you add some attack speed, you’ll keep the normal enemy permastunned even with the base stun duration.
Thanks for the review and great input. I did forget to change the blessing you mentioned before I posted the build but went back and changed it to stun chance (+100%). I changed that in the build but apparently that didn’t get captured in the link.
Totally forgot about that leech restriction on the gloves so will have to look for something else.
I did note the Foe Cleaver node and am looking to add levels to Rive and take that for sure, or readjusting my current allocated points until then. That’s a great recommendation, thanks.
Been thinking of what I want to replace Shield Rush with so HH is a great idea, just wasn’t sure.