I’m not, though. I’m being honest in my review. Not only from personal experience and from knowing more players like that as well, but also from data.
Yes, people will create social FOMO and will try to play day 1. But plenty of people don’t adhere to this FOMO. Which is why the first time a AAA game goes on sale they get another bump in the player count.
It’s not an insignificant number of people that don’t care about day 1 FOMO. Especially when that FOMO is social in nature.
And yes, many people will join to play day 1 of a game that has a lot of hype like CP2077 or Elden Ring. But you can’t generate that much hype for seasons. And players eventually get tired of it over time.
So yes, if things were always the same for both realms, you’d still have a lot of people joining day 1 every season. But you’d also have a significant amount that would play whenever.
That is because of the fresh start, racing to get to endgame content and having an advantage selling stuff on a still rising economy.
Would most of them still do it without an economy/character reset?
Both EHG and GGG likely have those numbers. GGG even has a distinct advantage in this in that they have both models simultaneously. They have the exclusive seasonal one in PoE1 and the simultaneous one in PoE2.
I guess we’ll wait and see which model they find preferable (meaning which creates more income).
Definitely.
Not that much. They don’t spike. Because they come whenever. A few will come during week 1, a few during week 2, a few during week 10, a few will come back next year.
Mostly because a perpetual player is less prone to being affected by social FOMO. They already have powerful characters, they already have a lot of currency stashed. It takes more to get a perpetual player to return actively.
For example, season 3 will see mostly improvements for Lich and Necro. If you don’t care about those masteries, you might not feel any urge to return.
If all you get for your VK main are a bunch of nerfs and maybe 1-2 uniques, you likely don’t want to return right away.
Same as this season being mostly about Pally/VK and those not being my favorite masteries, so I’ve barely played this season and I’m in no rush to. I’ll likely return next season instead becaus I do love Lich and Necro.
To be clear: I’m not here defending that we should have exclusive content for seasons. I actually like how it is. I just don’t think it’s as profitable.
As you yourself said, early PoE leagues didn’t have that much of an impact on standard players and they mostly ignored seasons. And I’m sure GGG analysed the data and that is the reason why they leaned on the league exclusive content as much as they have.
Same as Blizzard. They only care about money. If shared content would generate more money, you can be sure they would do it.
So maybe the question should be: does using shared content still generate enough money to compensate keeping more players happy? If it does, maybe EHG will go that route.
Personally, I would like it if they did. But I wouldn’t be in the least surprised if they didn’t.