Hello. I was wondering if any multiplayer update is in the pipeline? Eg. I’m playing with a friend in monolith and currently corruption gains isn’t party wide and echo web is locked to one player. Is there any thoughts around updating the current system?
2 updates I would like to suggest, that would take the multiplayer experience to the next level.
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Shared corruption gain (eg. Gaze drop for both players, finishing a shade resets echo web for both players and gives corruption gain).
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A multiplayer locked echo web that is shared, just like how the item gifting system currently works.
How these changes would work in practice: If player A and player B starts a multiplayer monolith session a shared echo web is made - both players can see the nodes and interact with them (Slot weavers etc). If player A then plays with player C they have a different echo web than previous as It’s locked to player A and player B. The monolith would be set to the lowest players corruption. Any corruption progress would first raise the lowest players corruption until both players are on par, then it would raise both players corruption progression. Example:
Player A has 125 corruption Player B has 140 corruption. The shared echo web would be set to 125 corruption. Both players get shared gazes that are locked to the multiplayer echo web. Our players farm 4 gazes and decides to kill shade. Corruption increase is 54, which would give the shared monolith a corruption value of 179. Player A would now have 179 corruption (54 gain). Player B would now also have 179 corruption (39 gain). Next time a 4 gaze shade is killed, both players would gain 54 corruption as they are on par with each other. The corruption gain would then be for both multiplayer and single player. If a player then decides to do corruption farm on their own, the corruption gain in multiplayer would once again follow the above rules.