I am seeing a lot of valid complaints about ward phases again. So I am here to offer a solution idea via an optional stat one can affix similar to (instant kill bellow X) but meant for ward
This stat would be called Ward Fire (but workshop any name you want)
This stat works on both enemies and on your character as it’s meant to combat ward entirely. The idea is not my own as I took it from titan quest with mana drain- but reworking it here for LE
When you hit an enemy, like with freeze you built up stacks of Ward Fire. Each hit has a 10% base to put on Ward fire, but you could affix it onto a weapon, gloves, ring, amulet, or boots to get it to 100%.
At 30 stacks on target it becomes Ward fire. Ward fire deals 10% of its normal damage on none Ward, and 30% to health states that are not Ward but similar.
Ward fire deals 350 damage per stack up to 30 stacks, and will automatically destroy Ward at X threshold. Default is 5% but could be scaled up with stats to 60% (same as endurance)
So Ward Fire has 3 components. The first is the stacks causing it to apply. The actual burn to ward + it’s execute, and a stat that scales the point for Ward blow up.
Likewise stats such as intellect, strength and dexterity would provide value to Ward Fire, at 10% effectiveness + (100- (100-Y)) where Y is player level. At lvl 100, you would get a automatic 100+ x + y +z as your base stat to Apply Ward Fire.
Enemies in a lvl 75 arena have an automatic 75% probability to apply Ward Fire per hit. You protect yourself with this with A mixture of stun resist, and %Ward Retention
The idea of this is that it allows you to entirely remove ward phases if you want to build for it, and also solves the Ward problem with player builds as Wardfire on enemies with a 60% threshold would make most Ward builds almost unreliable.
What do you all think thanks