Stash System Improvement Request

To the Esteemed Development Team,

I hope this message finds you in good health and high spirits. Allow me first to express my sincere appreciation for your continued efforts in bringing Last Epoch to life; I enjoy every moment I spend in the game.

I write today to offer a humble suggestion regarding the equipment-stash interface. Although your current system is, in my opinion, considerably more refined than those of most vanilla ARPGs, the creation and maintenance of individual stash tabs can nevertheless become rather burdensome. While I recognize that some players take pleasure in meticulous item management, others—including myself—would prefer to devote that time to actual gameplay.

I understand the development team is well-versed in many hack-and-slash titles. If so, I am sure you appreciate how utterly void it can feel to spend valuable playtime on inventory administration. I therefore implore you to consider a single, all-encompassing “mega-stash” combined with a filter-driven search system that lets us summon or withdraw items instantly. The chief advantage is obvious: with a single query we can see at a glance whether we own an item with particular categories or parameters—whereas tab-based management still forces us to remember exactly where everything is buried.

With this in mind, I would be profoundly grateful if you would implement an option to consolidate all items into one large-capacity “mega-stash,” complemented by robust filtering or simple Ctrl + F-style text search functionality for swift retrieval. My reference point is the external stash tool available for Grim Dawn, which—so far as I am aware—is the only example that truly liberates players from feeling like fulfillment-center employees. Adopting a similar approach in Last Epoch would, I believe, markedly enhance the quality of life for many players who would rather not treat inventory management as a Sokoban-esque mini-game.

For avoidance of doubt, I am not referring to the existing search field in the lower-right corner of the current stash window; I find that particular feature insufficient for the purpose described above.

Thank you very much for your time and for considering this request. I remain a passionate supporter of Last Epoch and look forward to the exciting developments you doubtless have in store.

With the highest respect,

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Wow have similar behaviour for bank stash. You can open all bags and search in them with gray-out-color highlightning. Sounds good. But you can’t put 200 tabs on one screen. Thats why you need to manage your tabs like “Rings here” or “Greens here”. Aaand if you lazy to do that you became like me spending few minutes to search “ring with t7” through all tabs :smiley:

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Thank you for the reply!

The core problem with the current stash system is that I have to remember the physical location of every item. I’m not interested in doing “warehouse management” in-game. I just want to search for an item and, if it’s there, take it; if it’s not, go fight a boss to loot it. Simple logic. Tab management is—ugh—such a hassle.

Item management kinda part of the game genre. Anyway, imagine you have 2000+ items, how you gonna find them in your big bag? Search? No, its to complicated with conditions. Filtering? Same thing, tabs are prefilter you made and manage yourself. I don’t understand, you put rings here, helmets here. Is it realy hard? Loot is one of the main part in arpg and you don’t want to sort and look at shiny things? Sounds wierd :sweat_smile:

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Personally, i do not want the one huge stash. It’s too overwhelming for me. The entire cosmos of passive trees from POEs is already enow for me :slight_smile:

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I would actually go a step further:
Have a baseline ‘mega-stash’ but the ability to customize it.

So instead of buying new tabs you buy more ‘slots’. The Slot-amount represents the places equipment takes up.

I forgot the actual size of tabs currently and am plainly spoken too lazy to look em up… but I’ll provide a example of the base-system directly:
Imagine you start out with ‘100 slots’, so if you put a small idol in… you got 99 left. Simple as that. If you put a body armour in… 94 left.

Now a single mega-stash is a organizer’s nightmare though, so that obviously needs some handling.

The proposed method I would suggest here is hence the following:
Folders and sub-folders.

Slots are universal, Folders solely are for sorting.
If you choose a folder everything you put in there is displayed, including sub-folder items. If you press on the sub-folder then only those respectively sorted in there are showed.

This allows detailed sorting without heavy effort for the database. Together with the current auto-sorting system it would alleviate a lot of the time-investment needed.

Yeah, very much so.
Albeit the usage of it is a bit clunky given that multiple items stashed in there don’t showcase the individual rolls on them, which makes large-scale collections very very clunky over time.

You can, you use a scrollbar on the side to move along it.

Stash-tab management is not. Item management for pickups in content is on the other hand.

We got to differ between needless tedium and functional mechanics.
The scarcity of space in the inventory does create a reason to limit yourself in what you pick up, hence proper decision making.
The stash sorting has none of that applied, its sole function is to provide ease of access and proper overview of your already acquired goods.

As mentioned above: Folders and sub-folders.

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i also proposed this, time ago, before they added the search queries, and it was more intended to solve the search problems.
A complete move away from traditional ARPG stash and treating the stash like a localized instance of what is MG but with the ability to send the deposited items to a personalized category and treating this categories like quick searches
With gold you just unlock item slots, solving the idiocy of the 4x2, 3x2 items that always occupy too much space and leave 1-2 rows of unused space.
Having available also the MG filters, you are able to be more precise

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