Stacked enemy modifiers due to high ping

Sometimes my ping is high ( I can feel it not ingame indicator ) and then I click new monolith multiple times due to the game being not reponsive. I logout, log in and the modifiers stack like this. And it not just visual bug, those modifier actually stack. In my case the mod was high health enemy take 25% less dmg. this results in they take significantly low dmg until they arent high health anymore.

I have the same kind of issue, not sure it is linked to ping. One of the modifier has just been tripled when i did an echo

my situation is the same as op but instead of logging out, i disconnected. this happened in normal monolith for me

images-
echo selection screen: https://steamcommunity.com/sharedfiles/filedetails/?id=2964684152
inside the echo: https://steamcommunity.com/sharedfiles/filedetails/?id=2964684167

Same issue here. Game froze for more than 60 seconds and i had no access to normal UI. Was clicking “enter echo” out of frustration And just ended up using Alt + F4.

Logged back in to my 600 corruption monolith completely locked. The “Enemies take 50% less damage” modifier is stacked about 50 times with an additional health regen modifier. The enemies take no more than 1 damage and their health will not move

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