Spriggan Form Appearance

I’d like to suggest Spriggan Form’s appearance change to match the element with the highest total amount of an elemental’s tag on the hot bar.

Obviously there is a lot of opportunity to create cosmetics for abilities with transformations and multiple elements to choose from in the kit, and if they were made I would definitely snatch them up. So if that’s on the menu in the near future, would you consider a skin that changes based on that concept? If you have more ice, skills you look frosty, poison, you look toxic, etc?

It just feels like an open space with a lot of potential, and in case it hadn’t been mentioned, I wanted to throw it out there. Playing Primalist in general feels really fun, scaling and everything is a different post. In any case thank you developers for the incredible game, and thank you everyone who stopped by to read this. Hyped for the upcoming content, take care!

It’s on the menu. No idea when though. Mike was asked about this a few times on stream and he said that transforms were more complicated to generate MTX for because you also need to generate the equivalent ones for their abilities.
It wouldn’t look good to make Spriggan or Bear look “spacey”, for example, if their skills also weren’t “spacey”. Or whatever other theme.

So they will do it, it just takes longer than other “regular” skills.

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I always appreciate your feedback DJ. I don’t always have a chance to keep up with what’s going on so it’s nice to have someone who’s well informed and willing to share.

That makes sense though, I figured it would be something along those lines. I was half tempted to open a new thread dedicated to fully fleshing out the idea I had, but I won’t burden the space with redundancy. In my mind I assumed anything of that nature would be relatively expensive and very intricate as far as cosmetics go. I can’t wait to see what comes next. This last cycle was (and still is) an absolute masterpiece to me as far as enjoyment is concerned.

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I thought it went white-ish when you take the cold conversion node, or is that only for the spirt thorns gfx?