You have a number of “Spells” in the game, that actually deal DOTs, which don’t benefit from bonus spell damage prefix or suffix.
This has to be addressed. If the skill says “Spell” THEN it must absolutely benefit from spell damage. Otherwise, please remove “Spell” from the description of the skill, or allow the skill to benefit from spell damage.
It’s that simple. You must make things clear for your players.
The spell I’m referring to is “Hungering Souls”. As far as I could tell, Spell damage does not apply to the DOT. This seems to be an Ailment? Increase to Necrotic damage works, but SPELL damage doesn’t.
Hungering Souls is described as a Spell.
Thank you for not taking offense and considering this post, as my effort is to help resolve and improve.
Hungering Souls is a spell which hits, dealing spell damage, and then applies the Possess ailment, dealing DoT.
Spell damage (% and flat) applies to the hit portion. It doesn’t apply to the DoT portion, because ailment damage isn’t spell damage, even if the ailment is applied by a spell.
Huh, I didn’t know that was a thing, I thought only spells that did DoT directly as their primary effect, without it being an ailment (like Disintegrate or Glyph of Dominion) benefitted from spell damage
Any thing that has the spell tag should benefit from all spell modifiers, though if the thing also has the DoT tag then it wouldn’t benefit from crit. Future Strikes (VK passive) works this way as well, it has the melee tag so benefits from any flat or % melee modifiers.
Equipping a staff & hitting a dummy with Hungering Souls (un-spec’d), the Possess did significantly more damage than without a staff (& the staff only had flat spell damage) so it’s working as it should.
Interesting, that being true makes me realize there must be more stuff I don’t understand here:
What’s the damage effectiveness of spell ailments? Some skills that apply them (like Hungering Souls) have a value listed for the skill; does the ailment (Possess) inherit this value? What about spell ailments whose parent skills don’t have damage effectiveness because they don’t deal direct damage, like Abyssal Decay from Abyssal Echoes?
Does flat damage add to the damage per second of a spell ailment, or do the total damage over its duration? If the latter, then flat spell damage is worse for spell ailments with longer durations, right?
Yes. Not sure which TBH. When it’s a skill with the DoT tag then it says but not ailments ('cause ailments generally don’t inherit flat damage 'cause they don’t usually have the spell/melee tag).
That would be correct. But which is which is a question for the devs.