After running around as a spellblade main for awhile I’ve finally noticed something that seemed odd to me about a spellblade’s synergies. While the class itself scales with Int and Dex, there is basically no synergy that is apparently obvious for the class to make use of dodge as a defensive stat. Inside the class most of our survivability is obviously focused on ward. Int is clearly the preferred scaling stat here due to that, but beyond it we need some form of reduction via armor or dodge.
Currently passives and skills lead a player to believe armor is the preferred method. Things like flame ward, teleport, firebrand, and shatter strike can give a nice buff to the stat if you take the right skill nodes. Shattered Aegis gives us a percent boost so long as we’re maintaining stacks. Gear of course gives armor, and notably no mage specific gear gives dodge at all. But we don’t scale off strength, so going that direction isn’t the most ideal.
Once you get a little further and finally get rarer shards to start dropping you may stumble across that %dodge is affixable to, of all things, swords…Which we can wield two of, and are incentivized to do so in some skills as they get bonuses “per equipped sword”. Now suddenly stacking dex and dodge to make use of two extra slots that can carry %dodge affixes suddenly becomes a more viable option. We can even have a massive health pool due to ward so that when a hit lands on us through our dodge, we don’t insta-die from a low armor stat. Up until that point though, there is basically nothing in both the spellblade’s passives, or their skill trees that grants even a single point of dodge, outside of the 8 dex you can get from prismatic blade.
I guess my point here isn’t so much that we can’t use the stat, it’s more that it isn’t obvious to a newer player that it is an option so they may forgo dodge as a defensive option altogether like I did originally. I feel like the class could use a few passives or skill tree nodes that give the option to invest into dodge a little, even if only to incentivize the stat more to newer players.