yes, i know that’s a bit of an impossibly broad topic, but let me focus on a particular example.
if you are using Lightning Blast (LB) which is tagged with spell AND lightning and with ALL other things being equal (especially adaptive & flat damage on the weapon) should spell damage and elemental damage on a weapon apply equally ?
i.e. if i have a 100% spell damage wand vs a 100% lightning damag wand, would i still get the same DPS ?
well, that’s what i thought, but you know what i’m going to say next.
i had two weapons with such stats and the tooltip for one of them (and now i can’t remember which - but i think it was spell) gave me a much higher tooltip.
yes, i checked that the flat/adaptive damage was the same (or at least substantially similar).
time to run another experiment, for science !
my guess is that the “close enough” on the flat/adaptive was not actually close enough and that’s where the difference was. i was pretty sure i checked that carefully though…
definitely. i just used it with the same skill and a weapon swap to see if it’s better or worse. but i’m just somewhat suspicious that some sort of side effect isn’t being included
All “increased damage” mods have the same effect for skills that have only one damage type(such as lightning blast) - HOWEVER, the rolls for affixes on items tend to be higher for more specific affixes.
For example on a Staff the T5 affix roles are: lightning damage (128%-192%) spell damage (128%-192%) and elemental (106%-144%)
The best combo of affixes for your build will usually be whatever has the highest affix rolls, the only exceptions being when you are doing hybrid damage builds.
yes, i do know that, but it’s a good thing to point out for future readers of this thread. it comes up a lot in chat, i.e., it’s pretty much an FAQ, why is there spell damage, elemental damage, lightning damage etc… affixes ?
exactly. so now i’m wondering if there was a “small” difference in flat damage that was not actually that small when it comes to the total damage calculation.