Spear bases feel confusing to me + pls help spear falconer build!

My thougth about spear whas that it could be melee and thrown attacks.
The support for melee however is huge compared to thrown attack spear beside the Javelin skill for sentinel and Tu’rani’s Bident which is one of the few spears that actually supports thrown attacks in its core as an item.

After figuring out that there are not many uniques with flat support for thrown attacks i checked the normal spear bases.
To my shock every spear base has melee flat damage build in.
This means that its way harder (outside sentinel) for falconer to actually do damage with spear in my opinion. Even with the thrown attacks spear nodes.

My next problem with spear is that the Javelin skill tree can’t be used with Falconer.
This means again less damage and support for spear throw. There are no throw spear skills either for rogue. This means throw attacks rely on the damage out of affixes on your weapons and gear + throw damage and spear increase on passives. Missing flat damage on the implicit weapon seems huge together with (in my eyes) a lack of support for throw spear attacks.

Even melee spear (since there are no skills in falconer for spear, and there is barely support within other skills) doesnt seem to good but atleast it has a good base weapon since those have flat melee damage.

Spear is in a strange place for me and iam sad about that.
Did someone else has different idea’s about this or tips to make spear work with falconer?
I prefer throw attack falconer so you can also scale net or other throw skills.
If you have idea’s for melee spear however, iam glad to hear them.

No, they just have to use the melee weapon with a melee skill. Spears aren’t throwing weapons (in LE), besides, these are pretty large 2h spears, not your smaller throwing spears (though I’m sure sometimes a large polearm-type spear would have been thrown).

That’s 'cause it’s not a Falconer or Rogue skill. Just like you can’t use Summon Skellies on a Primalist.

Which is why the throwing skills tend to have much higher added damage effectiveness.

This has been the case for all throwing skills before Javelin & only Javelin has any support for converting melee damage to throwing damage.

It’s a melee weapon, any melee skill that doesn’t require DW has “support” for it.

Yup, use a melee skill like Puncture (especially the Shadow Daggers side) or Flurry.

Then melee weapons implicits aren’t going to do much for you in most cases (except where they have generic implicits like crit multi).

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i get this and your absolute right. At the same time spear within sentinel beside javelin doesnt really seem to be more like a sub thing.
Its my mistake but i hoped that rogue would get something like that aswell because of this.
Beside that they add a few nodes for spear and 1 passive with dive bomb which i love but all around it seems to lack enough to actually do something. Time and testing will tell obviously.

Iam talking about spear throw. not all throwing skills. Iam not sure if you meant spear throw with this answer. For the other throw attacks like net, i actually think there is enough support.

Thats my mistake than! I had in my head that it whas used as a hybrid in LE (throw and melee also with bases) like amazon but with even more support.
I dropped the Tu’rani’s Bident multiple times but also had some melee spears and used some of them. I really pictured spear differntly and had not researched it like i did now because i wanted to try it for falconer (throw variant). Its my own mistake really.

I know thats why i posted this and whas like huh i thought it had more Throw attacks spears and support aswell, not realizing its appearntly a melee option with a trip to throw attacks with the unique spear i mentioned.

Iam not blaming EHG i realise i had it wrong in my imagination! I still will try a throw attack version with spear throw falconer and fail probably haha i want it to work, i love that fantasy and playstyle. I feel pretty dumb that i realize this late about spear being melee in LE with 1 exception. But its fine, theyre are plenty other fun options to play this game.

I would say, let’s wait for the patch notes. 1.0 might rebalance old skills and will add new or change existing affixes to the game. Therefore, I have not really deep-dived into the details of a spear falconer, but I already have some rough ideas.

I love to play highly mobile classes with burst potential. Dive Bomb will get a node that transforms it into a traversal skill. You will leap to the same point where your falcon is aimed at, dealing AoE damage.

Arial Assault is the second movement option, this one doesn’t count as a traversal skill. Both skills are utility + dps skills, which is great.

Puncture will be my main attack. Rapid Strikes node will add 150% attack speed to the next 3 attacks every 4 seconds, allowing for a burst of strikes. As Llama8 mentioned, skilling into Shadow Daggers might be worthwhile.

Smoke Bomb complements the build by applying debuffs and more Shadow Dagger stacks. Shadow Falcons from the Dive Bomb skill interact with the shadows created from Smoke Bomb.

Falconry is a must pick.

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It chunks mobs hard, just needs more attack speed.

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thanks for sharing your idea´s i will take them with me at 1.0 :smiley:

Have you tried out this idea of a build yet? I’m wanting to also try spear + falconer. I was thinking something similar but with Synchronized strikes to add more shadows not sure if it’s needed though. I’m terrible at making builds, but this is kinda what I’ve been thinkin Falconer, level 100 (Release / 1.0) - Last Epoch Build Planner

Look at all items. No weapon has throwing scaling built in. That’s not some unique thing, that’s by design. The most you’ll get is +Critical on daggers, but on the other hand there’s a spear type that grants phys/elemental penetration.

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How about LE Devs make Spear 1 hand weapon but only with Shield but still has 2 hand weapon synergies , Like " THIS IS SPARTA " kinda . See as Bow + Quiver Setup . Spear + Shield Setup .

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That would really break things a bit. 2H weapons higher ranges for their affixes due (at least in part) to the fact that you can’t use an off-hand item to supplement them. If you could suddenly use a 2H weapon and supplement with an off-hand item it would skew things.

What if you had to take a passive that allowed the Rogue to do this as the 5-point bonus? It would feel more special and require commitment to the build idea, rather than just “anyone who wants a spear can have a shield too”.

…honestly think the Sentinel should have a similar passive somewhere on its tree, as well, like Diablo III’s Crusader passive letting you wield a 2H weapon in one hand, but I digress.

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Strong disagreement. The proposal would be for a subclass that has little-no support for it. Cinder Strike, Flurry, Puncture, Shift (I guess), Synchronized Strike, and Dive Bomb would be the only melee skills available. Most of those are decidedly not main sources of damage.

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