Spamming A talking to the class selection guy should not give you a mastery

So after 30 minute slog through to the land of no time, i get to choose a mastery. I spam A to get through the man’s dialogue and come out as a void knight. 30 minutes wasted as I wanted to be a Paladin. There an endless amount of issues with controller support, but this one got me to actually stop playing the game.

Edit: You don’t even see one screen about mastery selection if you spam A through this guy’s dialogue. You have to actually have played the game before and know what’s going to happen.

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That’s not a controller support issue, that’s an issue with your impatience.

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I’d say it’s not unreasonable to expect a security to be added to avoid accidental mastery selection.

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There is a one. A big, big box asking: DO YOU REALLY WANT TO CHOOSE THIS MASTERY?
The Problem in this case is sitting in front of the monitor.

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Edit: since the OP provided additional info, he seems not responsible at all.

While the OP was impatient and is therefore ultimately responsible for this, stuff like this can happen in the heat of the moment. It’s a valid feedback that can lead to an improved user experience.

Creating “fail-safe” controls is an important consideration in HMI - human-machine-interfaces.
While not a software problem, think about powered windows in cars. If you accidentally push the button, the window goes into a safe-state - opening the window. You have to do a more sophisticated movement (pulling) to close the window, because a panicking kid could choke themselves.

With a significant and irreversible decision for the player to make, a UI should have a safe-state for inputs by default - so the default by constantly pressing “A” would be to cancel the selection.

This is easily achievable from a devs perspective. Have the focus for your key be on “cancel” on default, with the player required to push “left d-pad” to switch to “accept”, else they are in a constant loop to cancel the decision.

Edit: let’s appreciate for the moment the fact that while the frustration of the OP shines through, there were no ad-hominem jabs at the devs. A description of what happened, how it happened, and that this is frustrating up to a point where a player might give up.

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Its a computer game not software running a nuclear power plant. I guess the OP knew the conversation and what happens. It was just stupid.
Would an A, A, A, B. combination to confirm better? Yes.
Is it one of the least problems the game developers have with this game? Yes.

For example: It is possible to switch the active character in the selection screen while the confirmation box for deleting a character is active. So a streamer (Darth Microtransaction) deleted his high lvl character instead of his low lvl char by accident.
Of course he got mad.
At himself. For not paying attention when he should have.

Again. This things can be done better but it is totaly sufficient for a computer game.

Edit: Yes. He did not go after the devs. But this behaviour should be normal. We don’t have to start appreciate people for behaving as a decent human being.

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It’s not stupid, it’s impatient. Maybe the OP never played this part with a controller before.

I’ve seen this video of DM. An unfortunate accident, not really his fault, even though he made the inputs. It is a flawed UI design, and should be addressed once EHG has the resources to do so. Since this can lead to the loss of hundreds of hours of gameplay, better sooner than later.

Flaws like this can happen, it’s no big deal. Users give feedback, devs improve the UI in time, considering urgency, consequences, and resources required and available.

This is a valid feedback from the OP. No need to mock him - this should be the norm, too.

Now, there is a time when a bit of mockery is really tempting and, while not the nicest thing to do, can feel warranted.
Like when people who run around with 1k health in empowered monoliths and complain about getting one-shots - with some not-so-nice flourishes in their language.

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No it isn’t.

No it isn’t. There’s a giant confirmation box and OP blasted through it because they have the patience and attention of a child. There is no flaw in the UI, only OP’s brain.

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Yes, my little troll, it is a valid feedback - existing impatience of the OP aside. The UI can be improved to prevent this from happening. It’s a measure of quality for UI design/usability to account for user errors - make it DAU-proof (dümmster anzunehmender User / dumbest assumed user).

About a real flaw:
I was talking about the ability to accidentally select another character to delete while the confirmation box is up. Which is a very unintuitive UI behaviour that is somewhat easy to miss, considering that the character in the back goes darker and the pop-up obstructs the view a bit.

It would be good practice if it were not possible to click anything else but accept or cancel in this situation. Another improvement would be to display the name of the character in question in the confirmation window. The extra fail-safe alternative, which I don’t like as much, would be to type in “delete” or the character’s name in a text field.

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Why would someone quit a game because a certain mechanic requires pushing the same button you push for every other quest dialogue?

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Classic frustration response to a mess-up, it doesn’t matter if it relates to user error.
Some people will just watch a show or whatever they do to calm down and return to the thing that frustrated them later/another day, the game in this case.

I have played games on console, PC, etc. THIS, as a complaint, is just really sad, to me. Being lazy/not reading options as they open up is not a game issue, to me. Faulting a game for not actually reading choices/game dialogues/choices is… just weird to me.

I play with people that use controllers and are eagerly awaiting more tweaks but even they did not manage to screw themselves over on mastery choices.

I respect that you HAVE an opinion and you’re entitled to have one but hard NO for me on… all of THIS.

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True, we should need to type something in to confirm that we want the mastery selected, then, just to make sure, we should need to pass a fiendish capture. Then we should need to answer a handful of Trivial Persuit questions to make sure that we didn’t get through thebother checks “by accident”.

Yes, lets give a medal for thete not being a death threat or something. “Back in my day” we would call that “being a reasonable approximation of a human”.

But he knew that this conversation existed? And that the end result was the mastery choice? I could see disabling the “auto-click through the conversation” for the final bit perhaps.

I’ll see you that & raise you a quote from Einstein:

Because they have the impatience of a child & inability to roll their eyes at their own mistakes & move on.

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That’s the idea. Just changing to the default that pressing “A” once more has the cancel option selected, so stuff like this can’t happen at an irrevocable decision, whether by impatience, broken debounce on the controller, input lag, tremors, or just clumsy fingers :wink:

It should be a rather easy change to implement, but in the “not important, not urgent”-category.

It is a good practice for UI design to account for some user errors.

Is this another “I messed up but it’s the games fault!” thread? Well okay.

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I am failing to understand the combativity in the discussion.
It is not weird, after one or two times completing any quest, that a player would start rushing through the text rather than take the time to re-read everything for the nth time.
So, if simply turbo-pressing A accidentally choses the first mastery, then it is going to cause the occasional mistake.

Is it something major and urgent? No. But it’s a small change that can avoid a very bad experience, going from “AAAAAA” to “AAAAAB” or “AAAAA←A”.

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It’s a stupid thing to be impatient in this situation. We do stupid things a lot of times. No problem there. Blaming others is the problem. I do not mock him for making a mistake. We all do.
Going on the internet and making it a topic is the thing that puts me off.

It could be done different but it’s ok. Where do you draw the line? What’s next. Someone will, by mistake, hit the B button. So next even A, A, A, B is not secure enough.
Maybe ask the player the next day again to be sure? Maybe it wasn’t even him that played this moment and made that decision. So to be safe we need to check again in a week?

I understand your point that it could be done differently/better. My point is: It is absolutly ok the way it is in a computer game. It is done this way in thousands of games and other applications and no one had a problem with it.

You can only take the DAU into calculation up to a point. As my father used to say: “So dumm denken wie es manchmal kommt kann man gar nicht”
I think the only point we don’t agree on is if this is sufficient. I think it is and it is common practice.

That’s precisely the role of the Feedback and Suggestions forum, though.
Please don’t be dismissive of feedback just because there has been a user error, or because the user is frustrated.
Mashing A through dialogues is a common attitude in video games, so it is an issue that is going to become more common as players finish the campaign and start skipping dialogues more often.

We aren’t talking about an absurd multi-checking of user input here, just “you can skip through the dialogues without a care in the world, and you will find yourself properly stopped at the mastery selection”.

True to some point. The problem is: feedback has to be processed. If othzer users and myself would start a topic for every little thing i think could be done better the devs would have to employ 100 people to read through it. It’s just a cost - benefit problem.
My point is the system is ok and common practice. Not worth spending resources on. And i think the OP knows this as well. It was just a topic to went of some steam and make himself feel better by making it a problem and not alone his fault. And that is not the point of feedback.