Sources of minion leech

I play LE since beta, and there’s one thing I never understand.
Why in the hell necromancer don’t have a source of minion leech on your skill tree?

they have leech on crit on passive tree, River of Bones. Also many of the minion nodes have it, Skeletons have marrow tap I think its 1% per point, Skeleton mages have a crappy one, leech life its .5% per point but it also gives them like +15% health per point but they also get an additional one for crits while its not leech per se they get +5% max life per crit per point and it also gives +10% crit multi per point. Summon Wraiths get 2 different ones, 5% necrotic health leech per point and a 2% per point crit leech. Bone golems kind of get… well boned in this regard but they also have lowest base crit of any minion in the game so it hurts them the most they do get a very garbo health on hit. Abominations have a very nice 5% per point leech. Its more about forcing you to waste points into leech i guess. The items that grant minions leech are absolutely a dumpster fire ribbons of blood is an amalgamation of trash stats i mean + fire damage? bad base and only works on melee minions which are much worse than ranged minions.

Ok, I was talking only in passive skill tree.
I forget about minion critical leech damage.
I know, that a bouch of minion have leech over your own skills tree.
I just don’t understand why necromancer doesn’t have a generic damage leeched as life.

They dont like minion builds, hence the forced snap shotting, unless of course its the dev created wraithlord or something. Minions in general are weak outside of wraithlord. A lot of players prefer it this way as they dont think minions should be viable just read some of the comments. People think minions are a lazy build and scream at anyone who doesnt want to click 10,000 buttons every second. Because of this it is EXTREMELY hard to get a good discussion going about what would be improvements for the class in general.

Nope. Necro minions are thematically disposable hence they can’t be revived & leech is less of a thing. Snapshotting was a thing for performance reasons.

And Abom & Golems & apparently skellie mages are decent as well as skellies.

And a lot of players love minions so I guess that balances things out.

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Ok, your explanation convinced me, a lot.
I wasn’t thinking about the disposable idea around the minions.

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Yeah, as @Llama8 said certain Necro minions can be very hardy. I was playing a single skeleton mage prior to 1.2 that was nearly invincible. He did a lot of damage and never died except to some of the big bosses at high corruption, and then it was not that often.

Skeles are generally regarded as bad because damage is low compared to other skills or other classes for the investment required. Abom can be decent but a lot of setup and slow. Golems are big but the damage is lacking and they lack leech, especially with the lowest base crit of minions so they benefit from the crit leech the least. skele mages are decent, they get decent damage, decent leech and decent life compared to other acolyte skills there are good but compared to all other skills in the game they are mid at best.

I was also specifically saying that many people either scream about minion builds because they believe minions should be kept down. Then you also have minion players that sit in a house burning down and say, “this is fine” as other classes are getting massive buffs or amazing changes but most minions are at best meh.

I will agree that snapshotting is a problem and should be removed but sadly without it minion builds will go from mid to dumpster fire without some massive changes. Again I am not talking about the extreme examples of someone using absolute best items for minions, then snapshotting to absolute best for defense to basically cheese the game. I am talking about general use skills.

This may be a correct “general” statement, but it’s definitely not the rule. As I said above (I haven’t checked it for 1.2) I was using a single Skeleton Mage that was doing great damage.

I believe this is the quote you are looking for if you’re talking about Skellie Mages where he’s basically agree with you, not the one about Skellies.

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please quote the entire thing instead of trying to make it look like me saying they are good.

I said they are decent, when talking about other minions, the best turd is still a turd. They are mid not great not even good just meh when compared to all other skills. On a scale of 1-100 id give them a solid 40 at best, the other minions are lower. there are a few fringe exceptions but as a comprehensive skill no i couldn’t rate them higher.

Sorry if i sound irritated but for some reason other classes the players are actively trying to make the classes better. Acolyte for some reason seem to have the mentality of sitting in a burning building saying “this is fine” . Its how sentinel became great this season, or rogues season after season have been absolutely amazing. If you take what i said before the skele mage skill is a solid 40, last season it was 45, simply because you didnt have so many amazing builds on other classes. if they stay the same and everyone keeps getting better by leaps and bounds eventually its going to make the class absolute trash.

Itemization is also a big problem, with other classes a unique is set primarily for a specific class, sometimes even a specific segment of the class (looking at all the bird uniques) they dont really help out others, and thats fine. People are completely ok with that, until of course its a unique for necro minions then for some reason they have to spread it out, Ribbons of blood and the new Blight of Lachesis are good examples, ring has decent unique stats… on such a horrible base Lachesis is obviously setup for necro with a bad base but thats ok. i mean + to max skele mages, + to minion necrotic skills + to minion cold errr wait lightning? and electrify? completely wasted why not fire and ignite then it would be an actual necro item instead of throwing stuff at a wall and seeing what sticks.

Necro minions should also have a broader damage type, why does every minion not have physical and necrotic damage and tags?, then similar to warlock be able to change them to like fire and necrotic, or ice and necrotic?

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I like minions, a lot. And share the same opinion with you.
My opinion it’s about solid 60, besides that, the new rework for minion taking less damage, increased some quality of life.
But agree minions should get some rework, to make great, specially melee minions they are so fuking terrible.
Furthermore, when you have too much melee minions, they grouped and some minions can’t reach the villain.
Let’s see what the future holds.

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Yes, that’s the bit I quoted, quite literally the first 4 words of the quote.

I included that too.

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that shows up completely differently to me for some reason then. I might have something showing incorrectly then

Necro is one of the older trees that haven’t been touched up yet. It has no threshold nodes (the ones that give you a bonus after x points spent) and is generally not very optimized.
Season 3 will have a Lich rework and, quite possibly, necro as well. If necro doesn’t make it in season 3, it will likely be reworked in season 4. They’re next in line, anyway.