Sources of minion leech

I play LE since beta, and there’s one thing I never understand.
Why in the hell necromancer don’t have a source of minion leech on your skill tree?

they have leech on crit on passive tree, River of Bones. Also many of the minion nodes have it, Skeletons have marrow tap I think its 1% per point, Skeleton mages have a crappy one, leech life its .5% per point but it also gives them like +15% health per point but they also get an additional one for crits while its not leech per se they get +5% max life per crit per point and it also gives +10% crit multi per point. Summon Wraiths get 2 different ones, 5% necrotic health leech per point and a 2% per point crit leech. Bone golems kind of get… well boned in this regard but they also have lowest base crit of any minion in the game so it hurts them the most they do get a very garbo health on hit. Abominations have a very nice 5% per point leech. Its more about forcing you to waste points into leech i guess. The items that grant minions leech are absolutely a dumpster fire ribbons of blood is an amalgamation of trash stats i mean + fire damage? bad base and only works on melee minions which are much worse than ranged minions.

Ok, I was talking only in passive skill tree.
I forget about minion critical leech damage.
I know, that a bouch of minion have leech over your own skills tree.
I just don’t understand why necromancer doesn’t have a generic damage leeched as life.

They dont like minion builds, hence the forced snap shotting, unless of course its the dev created wraithlord or something. Minions in general are weak outside of wraithlord. A lot of players prefer it this way as they dont think minions should be viable just read some of the comments. People think minions are a lazy build and scream at anyone who doesnt want to click 10,000 buttons every second. Because of this it is EXTREMELY hard to get a good discussion going about what would be improvements for the class in general.

Nope. Necro minions are thematically disposable hence they can’t be revived & leech is less of a thing. Snapshotting was a thing for performance reasons.

And Abom & Golems & apparently skellie mages are decent as well as skellies.

And a lot of players love minions so I guess that balances things out.

Ok, your explanation convinced me, a lot.
I wasn’t thinking about the disposable idea around the minions.

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Yeah, as @Llama8 said certain Necro minions can be very hardy. I was playing a single skeleton mage prior to 1.2 that was nearly invincible. He did a lot of damage and never died except to some of the big bosses at high corruption, and then it was not that often.