Just got done playing for about an hour. About 30 minutes into the game the sound suddenly got delayed by about 3 seconds. It was very telling on things like Echo completions, Summons key sounds, things like that. It would occur on screen and then about 3 seconds later the sound would occur.
Cannot see any really obvious debug messages that could pertain to soundā¦ Theres one ([FMOD] Event not found: sfx_ui_monolithlaunch) in the first half of the log, but its only the one messageā¦
Also a few āAttempting to load a Monolith scene with no MonolithInformation! Scene: M_Restā again, no idea if this could be related - but I dont recall seeing it in a log beforeā¦ and its not in my recent debug logsā¦
What I do notice is that the game is taking longer to Unload unused Assets to reduce memory than my own logs show - even after much longer time playingā¦ yours are almost 2seconds (with one 2.2 seconds) , mine are closer to 1s on average.
I am not a Unity developer so i dont know exactly what this may mean practically, but it does seem odd by comparison to me.
From what I remember, I doubt its your system causing lag but who knowsā¦
Iād run a game verification just as a precautionā¦