Sound cues for Monolith Bosses

I think there needs to be sound cues or more consistency in cues in boss fights. I believe there is some bosses that do say something before doing large hitting attacks and others which don’t. I don’t know if there is going to be more consistency where boss voice lines in this game actually mean something within the fight or they are just talking; it’s hard to tell currently. Good boss sound cues on top of clear animations for large hitting attacks help new players learn monolith fights without frustration setting in.

Heavy attacks that can potentially kill a player should have clear sound cue to help players learn quickly. For example, Formosus fight as a melee sucks because sometimes you are attacking adds and the boss goes off screen to do his beam. It would be nice that there would be some kind of cue where you can be ready to dodge in fights with add phases. It is not clear to me in this fight for example, if the bosses talking lines relate to anything going on in the fight; which kinda sucks/ confusing.

Abomination fight also I would love to have the boss roar or something before he does soul beam thing (where it goes out and comes back in). Since the player in the beginning has to focus down the idols your attention has to be in two directions at once.

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