Hello. I wanted to share my current attempt at a build to get some thoughts and feedback. Here is the planner as I am now having more or less just reached empowered monos: https://www.lastepochtools.com/planner/QDMZen7B
The idea is pretty straightforward, I just wanted to play a perma spriggand form build based around the new unique Soul Of the Mountain, which gives extra Vale Spirits based on attunement. That plus the attunement scaling on Hazelroot is the core of the build. It’s been normal or low corruption monos so far, so I can’t really say how well it will scale up, but I was pleasantly surprised by how the build feels at least. I’ve never used Spirit Thorns before so I was worried about whether or not it’d be too single target for general clear, but that doesn’t really seem to be the case. You get tons of extra projectiles from the relic, you can take piercing, and they track enemies. So it’s actually fairly smooth to just run around, hold the button for a bit, then move on.
So onto the discussion: I think the core parts of the build I’m sure about are the Spirit Thorns things and Maelstorm for the global phys damage and other buffs. Beyond that, I’m shakier on what I like.
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Summon Spriggand is really nice for the buffs it provides. It along with the attunement gives crit avoid easily caps me without any other investment. The problem is, without more investment into minion life it’s started to die in empowered monoliths, which isn’t great when you’re relying on that to not get crit. I was actually pondering running DW with an offhand Hakkar’s Phoenix but that feels like it’s going too far to solve a problem that might just be one exalted affix away from fixing. Or if we manage to get way more attunement we could maybe drop it all together, but I like the other buffs and as we’ll see, I kind of struggle to find support skills that fit nicely into the build.
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Gathering storm is some random extra bonus damage proccing from Maelstrom and Tornado. But without a convenient way to get storm stacks, a lot of the tree just goes to waste. Before when I’ve tried a druid build someone suggested using the node that makes summons keep the buff up, but I’d first need to go melee something at the start of a mono and that just seems like at best an annoyance and at worse a way to get myself killed.
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Tornado is actually something I’ve been messing around with more recently since I was able to Equip Rule of the Simoon, which procs tornadoes on hit. The fact that they’re fire doesn’t really matter since we add spell phys anyway plus most of our scaling is going to be fairly generic because of the massive amounts of attunement we’re stacking. It’s kind of nice. With this many hits we proc it fairly consistently. What exactly I want to spec it for is the question. It can give a move/cast speed buff, but it doesn’t stack and it’s fairly short without a lot of investment. It procs often enough while fighting things, but the movespeed doesn’t do that much to help us move around the map faster. Charged Storm can give us storm bolts. Churning Orbs sort of fulfills the same function of random extra damage plus it’s a hit so it cares about all the crit we have. It does take a lot of points to fully invest in though. We could take pull strength to group things, but I don’t know that there’s that much of a reason to actually do that with this build. I don’t think Eye of the Storm makes much sense. We’re not a melee build and we’re gonna be pretty regularly proccing it on out enemies anyway.
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Before Tornado, the slot was more in flux. Initially I had Ettera’s Blessing to proc with Thorn Shield, but it’s only direct casts and we just don’t cast Thorn Shield directly that much. Or at least I don’t think we should. The hoard of vale spirits just makes using spirit thorns too good to waste time on something else. I briefly tried the healing totems inheriting Thorn Totem’s tree then used the node that sometimes shoots Spirit Thorns from them. This got me some armor shred as well, but honestly it wasn’t a lot. Usually like 10-15 stacks tops. Plus I had to actually press the button, so that was a downside. It’s genuinely hard to tell what anything is contributing in this build with all the random projectiles flying around, so I don’t actually know how much damage they were doing. It also seems like it might just be overkill with all the thorns we already get from the vale spirits.
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Beyond that… there’s basically just other companions, form swaps, and Entangling Roots eating all the Vale Spirits for no reason. So idk if there’s that much else for choices. I did briefly consider running werebear to run around procing storm bolts and then I could use Warcry, but that seems like it’d just be a worse version of Tornado Werebear and it seems like it’d be too jank to keep swapping for buffs and things. Also the Vale Spirits build up over time, so only swapping to Spriggand form when needed seems sub-optimal. I was actually considering the bear route partially to try to make the no movement boots work, but that just seems like stacking up bad ideas.
Moving onto the passive tree:
I don’t know much about what to prioritize beyond the big ticket passives. Attunement stacking is giving me increased damage and flat spell damage, so do I still value the random increased damage nodes on the tree? Do I value random flat spell damage? Or do I just ignore all that for more crit/cast speed/survival/utility? I’m not paper at the moment, but I could definitely stand to be tankier before I move up in corruption.
As for gearing: The build sort of has a lot of slots dedicated to uniques, so beyond getting 2 LP versions, it can be hard to upgrade those and that can also make it challenging to get more defenses and stuff I might need. That said, I’ve been wondering if maybe I don’t need all the rage generating things I have. I basically never dip in rage even a little currently. So it seems like I could either drop the belt, the necklace (for a decent Nihilis ideally), or maybe some of the rage related passives. For rings, at 80 at least one of those slots becomes a red ring with ideally T7 attunement. (although at the moment I don’t have any with attunement or LP) I’m not sure if I also get rid of the Silvafrond for one too. It’s nice having basically teleport, but maybe with enough movespeed it doesn’t matter and I’d just benefit too much from having another red ring. In general though, I feel like I need to find room for some more tank somewhere. Only having ~2000 HP and not nearly 80% armor seems not great. Although I do have a lot of Endurance Threshold, so there’s that.
I could definitely use frailty somewhere, but that would mean giving up an LP slot on my gloves or amulet if I don’t replace those with an exalted.
I’m not 100% sure what my BiS weapon is. I have a 2 LP Hazelroot waiting for a good slam. But what would be that slam? I guess it’s between cast speed, crit, and crit multi in the prefix and suffix is less desirable, but I guess it could be shared phys pen or stun chance? I feel like the cast speed is really valuable given the lost cast speed from the relic and to keep up Maelstrom, but at the moment I have no extra crit multi and since there are no base crit nodes in Spriggand Form, my character sheet spell crit chance just is my crit chance. With the Summon Spriggand buff, it’s decently high, but it does need at least exalted crit chance somewhere to cap if that’s a priority. Which maybe it isn’t so much with this. I’m doing a lot of little hits, so there’s not as much pressure on any given hit to crit, so it’s closer to the end of skills where the crit chance just approaches an approximation of a damage increase. If I wasn’t doing the Tornado thing, I could run the new gloves Grasp of the Blood Mage which gives more flat crit chance and some leech and I basically don’t get the downside since I’m not spending mana. Although I also don’t have one yet, so that’s sort of a moot point for now.
Thoughts?