Perspective from a new Last Epoch player but big time PoE vet so large grain of salt.
The suggestion.
The suggestion is to have focus, either through passive investment, unique catalyst/boot or merely baseline provide a flat bonus to the base regen. The other possible route would be to have the spike of mana not be a flat 10 but instead a base % which we could modify so if you channel for the full second you get a hefty chunk back. I think the cost of not moving and not actively doing damage is compensation enough for being able to cheat on mana.
Even as little as 1 base regen per passive point up to 4, or a scaling 1 per second per point but tacking a longer cool down so when we need massive mana we can churn would revitalize a whole play style of an ebb and flow mage.
If focus cant support large mana pools in a meaningful way in a game as fast and snappy as LE then it kind of doesn’t function as a skill. Its downsides are severe, and its upside only applies to such a small edge case as to make it just not a valid skill as far as I can tell.
My personal justification for the suggestion:
I logged into the game and came at it from a no research PoV I’ll look at what I’m given and try to make something out of it. Will my build be good? probably not, will the build take down all content? Also, unlikely; but I’ll make the best of it.
Lock in Sorc has a big bold passive “Spells deal increased Damage equal to their mana costs” Ok that’s a fun starting place. Let’s quickly run a search for items with mana or supporting big mana (almost none), only one really stands out which is Fractured Crown seems sick for this idea it will be a goal item. Also see a meteor belt with a small bonus for when you have more than 900 mana, ok cool. Look at meteor “Always crit when you are above 400 mana” Ok this seems like a sick basic build: get massive mana and use it as a defense and offense scaler, my helm has crit multi on it, my spell always crits my belt seems to care about big mana, the meteor has a high base mana cost meaning it benefits a lot from my passive it all seems perfect for a starter like me.
Turns out its quite terrible. Not conceptually but mechanically the support for Big mana is almost non-existent. I know the rules of ARPGs I know if you want to cheat on a system like mana for instance, you will need to give up other things. Focus seems purpose built for that. It has no unique support and so its damage option seems useless (at least to my scrub eyes it seems so) and so its only purpose would be to quickly regenerate mana. The tradeoff is your stationary and basically defenseless other than the layers it in of itself provides. This seems great if you are at 300 mana and need to top off before a fight, it’s far far less useful if you need to regenerate 800 mana 900 mana or more. When you have damage going to mana and the regen is in the 10s or around a hundred you don’t even break even while channeling making the skill functionally useless.
As a new player its very discouraging to feel like you have been told “You’re playing in the sand box wrong.” It feels a little like I got tricked unintentionally by the sign posts and the skills that support that concept are fundamentally broken and don’t function as they would need to be for that playstyle to function.
I liked the idea of throw down meteor and a black hole then hammer on a focus some place safe and watch the Armageddon hammer down, would be a fun if slow playstyle. But as it is I have been constantly rotating items and playstyles and support skills to try and make a 900 mana pool at all recoverable and its just not possible.