First, I like to say that this is an idea, not a suggestion or demand. Just something to contemplate. Also, numbers (*) are just for example’s sake… nothing backed up by data.
Simply put, a shards bin. Collect shards of a certain affix via shattering weapons. Chuck them in a bin and get a higher tiered shard back. More shards = higher tier.
Let’s say you drop in *2, 4… 64 shards into the bin and get a t2, t3… t7 tiered shard back. Might cost you some gold too. I guess the number of shards needed would vary from affix to affix depending on rarity.
This tiered shard would be a new element to LE. And it could be applied to an empty slot on a weapon at the cost *50% crafting potential of initial CP. The CP cost would be the best controller to avoid breaking the game.
Something like this would make things that I consider clutter, more viable.
- Gold for the constant shattering.
- Empty slot weapons for crafting.
- A silver lining / another use for Rune of Removal.
- The thousand resistance shards piling up in your forge.
Example, I got a good weapon with an empty slot (originally or removaled) and want to get crit chance on. I set up my loot filter, pick up and shatter all the crit chance weapons. After *20 monoliths, I got 32 crit chance shards which I can turn into a T6 shard… and improve that weapon.
Excellent, I accomplished something.
Tweaks? Thoughts? Fears?