I’ve been playing for a while now, I took a bit of a break to wait for 1.0 and now that I’ve seen some of what it has to offer I have some thoughts and suggestions. I’m not going to touch on the tech issues since that’s kind of obvious and not something I could provide any expertise on anyway.
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I was expecting the story would be finished by now. I hope this is a priority for the near future.
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I still think the endgame could use some work to shake it up and add more concrete goals to strive for. That said, I think CoF prophecies have done a lot to provide some variety. Being directed to go do some activity I might not otherwise have done is the kind of thing that keeps things fresh.
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I’d like it if CoF prophecies could be tracked in the quest objectives, or at all for the ones that involve killing x number of things.
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I dislike the prophecies that have you kill x of a specific enemy type. I have no idea if the enemies are any more common in some timelines or echo types, so it’s not really a goal I can work towards, just something that will happen eventually. Maybe if you have these, it could tell you that x timeline will have more of them spawn or something like that. It’s not ideal that atm any of them that don’t have the monolith condition could be done easier by going to an area of the campaign where they show up.
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I’d like it if there were an option that would automatically combine loot filters for party members. When I’m playing with my friend, I want to be able to gift him stuff useful to his class but not mine. But at the moment I’d have to manually add his filter conditions to my filter and visa versa.
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I still think affix shards should be auto pickup. Or at least common ones.
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It might be nice to be able to import a build then have the game automatically put in passive points when you level. I have a friend who I’m trying to get into the game. He enjoyed doing theory crafting in a builder, but doesn’t like having to stop every level to put a point into +1 stat or something.
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For the above two, I get the argument of not wanting the game to play itself, but there are some game elements that aren’t really gameplay, just annoyances that could be automated without compromising the core of what people want out of the game.