Some Suggestions

General:

  • Area transitions: allow persistent buffs on minions to persist through, such as infernal / dread shade
  • Log in / log out: remember aura, buff, and summoned persistent minions settings on log-out.
  • Default log-in area: allow per-character setting of default log-in zone, instead of last visited town zone.
  • Anti-lag spike: forced pause if server undergoes instability / sudden latency spikes or loss of connection between server and client.

Monolith:

  • Shattered road: let it exist in the same zone as monoliths so that post-harbinger quest fights dont need a server transition
  • Anti-disconnect / instability protection: detect when the zone is loaded into unstable servers compared to the norm for that server realm and allow exit without penalty to reset zone instance
  • Prophecies: provide interface from somewhere in the echo of a world area to purchase prophecies
  • Woven echoes: provide interface from somewhere in echo of a world area to purchase woven echoes
  • Beast parts: provide interface from somewhere in echo of a world area to purchase items using beast parts
  • Timeglass fragments: provide interface from somewhere in echo of a world area to purchase items using timeglass fragments
  • Dungeons: provide access to dungeons directly from echo of a world

Circle of Friends:

  • Targetted Prophecies: Rerolling just adds expected cost to targetting specific prophecies. Suggest to remove this unnecessary layer of tedium to allow directly filtering and selecting the specific desired prophecy for purchase. Balance prophecy cost as necessary for expected power.
  • Skill Tree: Expand COF powers into full passive tree to allow customisation to our own end-game strategies.

Omens:

  • Would benefit from more new echo types specifically created to work well in an echo chain to create the feel of jumping memory to memory seamlessly (e.g., smaller, less or no generic rewards, primary focus on the omen chain mechanic).
  • Need more chain types.
  • Weaver tree node that converts most echoes into echo chains need to cause much more variety in what spawns on the monolith web.

Weaver:

  • Itemise (convert into runes or glyphs or keys) rewards from most crafting woven echoes.
  • Need more options for modifying omens.
  • Need more woven echoes. Some examples of unfilled niches: one for farming memory amber, one more weaver pinnacle fight, one for farming stability.
  • Need ability to outright replace existing echoes into woven echoes.
  • Need space to mark more woven echoes for natural spawning.

Set Items:

  • Some sets can have usable variety simply from having alternative versions. Simple example is alternative pebbles → added necrotic, void, or physical damage.

Nemesis:

  • Need egg types that accept rare, exalted, and set items respectively.
  • Missing pinnacle fights.

Exiled Mages:

  • Need much more compelling rewards outside of quest requirements. E.g., experimental mods on exiled mage drops are always sealed.
  • Missing pinnacle fights.

Acolyte:

  • Flame and Ice Skeletal Mages should also convert profane bloom to the respective elements.
  • Death Knight should convert profane bloom to sacrifice that uses player’s skill tree but Death Knight’s stats.
  • Necrotic mortar should be changed to Chaos Bolts that uses player’s skill tree but Death Knight’s stats.
  • Putrid and Flame Wraith should convert necrotic damage-related stats on the Summon Wraith tree accordingly.
  • Aura of Rot on Abomination should be changed to use Poison Aura and be affected by the player’s Poison Aura skill tree.

Loot Filters:

  • Facility to set Affix Sets within loot filter to re-use across multiple rules within that filter.
  • Display reroll percentages for affixes and unique items and LP level of unique items within loot filter maker for transparency. For efficient self-serve creation of loot filters without needing to refer to external sources for such information when creating filters.
  • Add additional filter options for affix and items selection panels (e.g., “hybrid” affixes, “minion” affixes, “crit resistance” affixes; “boss drops”, “mechanic-specific drops”)
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