Hi, first post here. Before I continue, I have to say that english is not my main language, so…
Below are some suggestion that might be already discussed, sorry but I can’t read all the topics, some that I’ve read I will skip the suggestions (set items, dungeons etc).
Blessings:
- It could function as suffixes and prefixes, being able to freely choose 5 of each. The unlocking method could be maintained. The reason is sometimes we want two blessings associated with the same timeline.
- Show what each blessing gives even though it has not been unlocked. There is no longer any need for this information to stay hidden until we unlock it.
Monolith:
- Create some system linked to the acquisition of experience where we could gain attribute points up to a maximum of X for each one that we would distribute, as if it were the last current quest of the game or gain some passive points too. I don’t know, just an initial idea to have something else to look for in the monoliths.
- Change the way the exclusive echo rewards work for each monolith and place it in the same system above, currently a monolith has a target farm of some type of equipment, this would be eliminated and it would be up to the player to modify their choice, also including improved LP chances at the same time. CoF players could improve these attributes even further. Unique nodes of the monoliths would be worth doing with more target farm.
- Put the corruption value next to the map at end of time, sometimes when you play with an old hero you have no idea where the progression is like, one QoL that helps legacy players.
- At the end of an echo in the offline game, we should teleport back without a load screen like in the online game.
Idols and Uniques:
- Extend the bazaar filter to the loot filter, with the value of the attributes for idols and the unique names.
Pet:
- A pet would be interesting to collect crafting materials, gold and potions. In the case of potions, he would collect them but not use them automatically, maintaining the current mechanic of auto use. If this is not possible, unless the collection radius should be increased.
LP:
- Modifying so that 4 attributes are not required on the item, the craft could be done with an item with fewer number of attributes, anyway you would have to go through an RNG layer to get the item as perfect as you want. It is not a good experience to pick up an LP3 item and the attribute you need most is not chosen by RNG, leaving you with 3 other less important ones, making the item a garbage one and losing the rare 3LP item.
Bazaar:
- Make a way to search unique attributes
New 1.1.7 features:
- I hope the skeletons stay in the game too, as the density improvement was good, despite the performance issues that this new density brought to the game. Also, the favor and reputation buffs, they are great.
Well, that’s it. If I remember anything more, I’ll edit and add it.