Crafting
- Need a pity mechanism for chancing or other mechanisms to obtain specific uniques at cost.
- Game seems to understand when a build needs specific uniques and will deny access until one is almost at empowered monoliths, even if relatively common.
- e.g., first Pebbles Femur dropped at lv73, first Downfall of the Righteous chanced at lv75.
Acolyte
- Some acolyte base skills still do not convert ailments with damage type.
- E.g., Bone Curse and Transplant does not convert Bleed to Damned.
- Swap order of base skills:
- Move Wandering Spirits further back, bring Spirit Plague and Infernal Shade forward.
Warlock
- Soul Feast Infernal Hunger should be a cooldown modifiable by cooldown speed.
- Soul Feast Another Strife does not appear to have any logical principles. Why not spread all curses?
- Soul Feast Hellmind should not be behind Poisoned Husks, or else it should also convert Poison to Damned.
- Soul Feast should have the Curse tag.
- Transplant should have the Curse tag if it applies curses.
- More skills should have an option for partial conversion, or to add tags by adding damage of that type.
- Overload should be refreshable before end of duration.
- Converting Aura of Decay should also convert Defiling Nova.
- Spirit Plague should inflict Damned instead of Bleed, with a physical damage conversion that converts Bleed to Damned. Plague should also convert Necrotic to Poison and Bleed or Damned to Poison.
- Drain Life should have additional node or baseline stat that applies player Damned chance to Drain Life. Poison conversion should also convert Damned to Poison.