the drops on their own are just so underwhelming
This is true, and maybe it won’t seem so big when we get trading, but I don’t know about that. It is extremely rare for a usable item to drop. This is fine because it fuels crafting. So you’re shattering most things with useful affixes for later crafting, which works, but the naming conventions in the game prevent you from seeing 1/3d to 1/2 the affixes on a dropped rare item (since you’ll see at most one prefix name and one suffix name), and then you have zero visual indicators in your stash that something was picked up by your loot filter. Let’s also point out that shift + click to get stuff into your crafting pane is sometimes finicky so you end up only right clicking and equipping it instead and then - perhaps - accidentally shatter gear you intended on keeping.
It’s a lot of needle-in-haystack stuff that becomes tedious rather than rewarding. It’s really unclear whether you’re meant to primarily find gear or craft gear. Right now it skews toward craft, which is fine (I like crafting), but both systems have problems at present.
Making the T6/7 items drop in a different color would make one think they should be really high-caliber, but it’s incredibly rare to find one that is worth using rather than shattering. So these separate specially colored items are mostly getting taken out with the trash.
Here’s another weird one. It’s far more likely that I’ll find a blue item worth crafting on than a yellow. So if we’re to craft rather than rely on drops, I’m actually less excited about the rare items and more about the magic ones, which would be a tier down in most games.
There’s another thing. Item color is correlated to affix count everywhere except the purple, which is correlated to the tier of a single affix.
So while the systems may have some issues, it’s also the way they’re presented that confuse things.