Some suggestions based on my experience

hi first of all good job releasing a game from a reddit post. it is something to be proud of.

i do like how it feels to play and mostly the looks of it.

i never played LE before and i am not a forum person so some things might have been said before :wink: and all i say is based on my personal impression with the game and no offence.
to make the tread easy to navigate i will make a suggestion and then explain why.

  1. my first suggestion would be only put ms only on the BASE of the item. buff it and make it 20-50 there? so we are more likely to reroll implicit stats…

explanation

the LP system feels fine. but NOT for boots. and that is for a simple reason those games are about min maxing dps. so when i get boots with lp 1 that is probably for 14 dex since in my build it gave like 300k+ more damage.
but if i opt for that i will be super slow for the rest of the game. especially if the base roll of the speed was only 12% from 20 possible. to push corruption or arena dmg is quite needed.
in short:
if luck decides the amount of damage i do that IS fine. if luck decides the amount of ms i have. that feels awful! especially if it is 3 rolls for one stat. the normal ms on the unique that goes from 10 to 20 and then the implicit that also has a range 7-9 and the third roll is do i actually add ms when i combine with a unique?
so worst case i run though the game with 17 ms and best case with 45. and this is a huuuuge difference in how fast the game plays. and how fast i complete monoliths.

otherwise i think its fine to make us decide…and sometimes let luck decide with what stats i run around. i like it. its fun :wink: and so finding the same item on higher lp (2 3) is always a chance to run around with other stats. that is cool

  1. make stats more balanced out

explanation
a second thing that seems weird with the game… or at least with the build i played is how strong dexterity was compared to other stats.
it is better to such a degree that i stopped picking up items that had no t6 or t7 dex roll.
because even if they had a huge crit multi or crit avoidance roll the dmg would still be way lower. this results in 90% of the loot beeing useless. especially since i played cof

i love the prophecy system btw ;D but its feels so bad to get a screen full of items and none of them has dexterity on them so they are all useless. not even worth picking up.

  1. make +4 to skills drop more often.

explanation
i played all those hours on the same character and not once i saw +4 to my main skill despite even using prophecies to drop exalted relics over and over and over and over,.

for many builds this is very important so there is no need to wall it behind a super low drop rate. and even if we find it more often we still need to be lucky to slam it on a unique. but if i do not find one after so many hours i also can’t slam it on a unique.
maybe you want it to be a super late game buff? it just feels wrong not to find any.

  1. Make dungeons more worth it. not sure how this could be achieved. an idea could be like in wow where you push reputation within that dungeon. if you are high enough you can buy the dungeon items? 20 runs buy lp1 dungeon items 40 runs lp2 etc.

explanation
i did 80 runs to get a gambler fallacy lp2. while running monoliths again is fun, dungeons just don’t feel fun or great to run so many times. when i run monolith i push corruption i get boss drops etc etc… if i run a dungeon …i got nothing in 80 runs. boss only dropped lp 1’s gambler only gave me lp1’s
while i feel low chance on monolith is fine in the dungeon it feels wrong. if you disagree like with all my points that is fine. i just tell what stopped my motivation.

  1. corruption push on a second character is to slow to start it all over again.

explanation. mainly in COF i guess when u play trade it is fine because u can only push 1 timeline and farm it…sell items that drop there and buy items from other timelines.
as cof player you need 350 corruption in every timeline. and even if there is the catchup mechanic…
there are 10 timesline where you loose 1-3 hours to get to 350 corruption 9 times. the first time takes even longer.
so in those 10-30 hours trade characters can just push 1 timeline and test theyr build against higher and higher corruptions while not loosing out on any gold drops.
if you do that as a COF player you loose big time.
and even streamers don’t think it is fun to push corruption a second time. it would be more fun give second char the items i horded for him and jump into my corruptions and test out the build vs a challenge.

  1. don’t let us loose gaze of orobyss if we die vs the shade.

explanation. while i saw a dev saying it is on us and we could just gather less gazes…i strongly disagree.
because this would shift the game in favor of tanky builds. softcore is fun because you can play dps builds that have less defenses and that are squishy. but if that means i only get 4 corruption instead of 20-40 that feels VERY bad. and since the skill he uses are random it is not a skill issue if i die here. because all those skills just 1 shot me! and it is pretty hard to dodge a skill if u have no idea what skill he actually uses??? suddenly he just charges you. no warning nothing just 1 shot. while i actually like a boss with a random pattern of skills to learn his mechanics till i beat him…why is it on the only boss i should not die against???
oh you gathered 4 gaze of orobyss 2 h long? well to bad those are gone now. while the tanky build just stands there and laughs it off.
and it is not on me if i die there. because you make it so i can play a squishy build and enjoy the game up to that point without any penalty. well ok if i die in a echo i get no loot that penalty feels fair… so why suddenly decide like oh you are squishy? so if u die we wipe your progress!!

  1. please fix bugs during a cycle!

explanation. i understand the philosophy to not change stuff during a cycle and i think it is the right choice for sure.
but that is when it comes to nerfing stuff.
bug fixing is different. it just gives an totally unwanted and often unfair advantage.

if this occurs because one class just came out stronger this patch… that is fine. but if it is because of a bug that just makes one class totally way to strong, tanky or doing insane dps it should be fixed i think. its ok if you do not do it cycle one because you said you will not.
but for the future i think bugs should be addressed.
finding broken skill combinations is fun. finding bugs to dominate is bugabuse ;D

  1. and last try to diminish off screen nukes but i saw there is a post about that so i skip that here.

like said before those are just my thoughts and impressions! feel free to think differently and to have another opinion. :wink:

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