Some needed QOL and gameplay changes

After 200 hours into the game, here are my thoughts about what would make the game more enjoyable.

QOL changes:

  • Dedicated stash for keys
  • Auto pickup shards, runes & glyphs
  • Further minimap zoom and adjustable opacity. I’m tired of having to look at the overlay map all the time
  • Loot filter shows only relevant affixes for a selected item type
  • Ability to hide/resize chat window & report gold sellers
  • Ability to choose a hometown (something other than the End of Time)
  • A dummy damage counter or DPS meter that shows how much damage was dealt over a span of time and what elements the damage was composed of

Gameplay changes:

  • Defense: this is going to be controversial, but the defense system needs to be reworked. Offense is scaling much better than defense in LE. Usually, damage isn’t an issue but staying alive is a struggle. Bulking up health is difficult enough since you need lots of affixes on lots of items. Even then, you still need multiple sources of damage reduction and regen to have any hope of staying alive. In other games such as Grim Dawn, building a tank can feel truly tanky. In LE, that’s not possible without generating an absurd amount of ward or relying on some other gimmick. Retaliation build isn’t even an option in LE despite the existence of reflection damage. Also, I find it really annoying to get stunned constantly. Stun only works against the players in the late game. So please, give more base health, make vitality scales better, reduce stun, nerf ward, and do whatever you can to make defense feel better.
  • In-cycle bug fixes: just like the recent fix for profane veil, more in-cycle fixes should follow. It’s not about balancing, it’s about making sure skills do what they’re intended to do, whether that would buff or nerf a build. It’s very frustrating to plan a build based on a skill/passive just to find out it doesn’t work because it’s bugged, and having to wait until the next cycle for it to potentially be fixed would make people lose interest in the game.
  • Monolith: please condense arena waves or just remove arena from monoliths altogether. They are long, unrewarding, and there’s a separate mode for that already. In exchange, consider adding more monolith activities such as boss rush, colosseum, shifting maze… And please give us a deterministic way to get a specific blessing. Farming for a good blessing gets tiring real fast.
  • Corruption: being able to sync corruption with your highest one would be great. It’s a pain to grind 10 (and potentially more in the future) different timelines. Either make it a difficult boss fight or make the minimum corruption 100 below your highest one.
  • Prophecy: currently it costs too much favor to get a decent prophecy. Even with item lens and circle rank 8, it takes over 30k prophecy of reroll to find the one you want. Please reduce the cost, increase lens chances, or make items found via prophecies recyclable in exchange for favor.
2 Likes

Yes, intentionally so.
But that’s a flavor thing devs tend to do, focusing on offense vs. defense as a main focus for characters.
I would enjoy viable reflection builds as well, much as you do.

Removal… that mechanic has no place to exist there. It’s a slog, it’s annoying, it pulls you out of the gameplay loot, it takes longer then everything else, it rewards you with nothing.

We have an arena for those enjoying it, we don’t need to double down there.

They’re actually itemizing them, so that’s already done.

Depends… weapons? They’re an issue. There needs to be a mechanic to limit the types spawning rather then having the whole variety there. It’s a mess like this and doesn’t fit together with how armor or accessory is handled.

Overall price reduction is not needed at all though, that works perfectly.

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