Some modification

Hello what do you think?

  • add Minions stat base we can’t really see if modifier are taken!
  • add Icon for debuffed enemy
  • add base damage for each skill and add modifier of each skill when you add point or passive.
  • add Mana leech shard on hit
  • review your level drop system!
  • not enough of set or unique item for character or special build or some unqiue are totaly useless.

Advanced tooltips are already announced. Not sure if you will see everything, but at least “Tooltip DPS” is announced.

Since Mark of Death for example already has an visible icon i guess similar important skills might also get such visible indicator. But showing every single debuff on enemies might be too much. Just show debuffs that are “relevant”.

Don’t like this idea. Mana-Management should come from skill spec tree and passive nodes mostly. And there are already some mana based affixes. Adding Mana-leech in any form makes it virtually irrelevant in endgame(MAYBE if it’s balanced very very well it could work). But mana should be a ressource.

I disagree, for the current satte of the game there are plenty of sets and uniques. Some are for low/mid level, but it would be strange if EVERY unique is super good endgame.
But i am certain that there will be more and more unqieus and sets as the game develops further.
And don’t forget there will be another rarity introduced (hopefully soon).

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Yup. And I believe this is the devs’ philosophy too. Pretty sure we wont see this.

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