While experimenting with Sentinel’s ability, Ring of Shields, I noticed a few issues with its nodes.
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Phalanx node:
The Healing Shields node allows the summoned shields the emit healing pulse every 3 seconds, while the Phalanx node allows the healing pulse to grant armour buff for 4 seconds.
On paper, the armour buff should last long enough until the next healing pulse, in other word, there should be no down time once the armour buff is active. But I noticed that the buff has down time between each healing pulse. Either the numbers in the descriptions are off, or the nodes are not working as intended. -
Bastion node:
This node increase the distance between the player character and the summoned shields. If you invest 3 or more skill points into this node, the player character won’t receive any armour buff from the Phalanx node. I assume the healing pulse from the Healing Shields node does not have enough range to reach the player character. This can be problematic for some builds. -
Immolation node:
This node allows the summoned shields to deal fire damage to surrounding enemies, but the actual damage number is never shown in game, and its damage seems very low even if I’m building for shared fire damage.