Some ideas imo for Last epoch improvement

Hi,

  1. Devs said they are unlikely to increase the lvl limit
  2. Difficulty scaling is coming. Everyone knows the game is too easy until you reach end-game. Remember this is a beta so there is a lot of balance being worked on and parts of the game were added at different times so they have different difficulties & balance.
  3. There are quite a few missing skills that are still coming and other skills that havent been updated in a long time and are not good (like Tempest Strike)
  4. The devs have said they are not going to do this as its part of the game design
  5. There are more masteries planned - 3 for 1.0 launch, Runemaster, Falconer, Warlock. The devs have hinted that they may even add more as the game goes.
  6. Forge is good
  7. The game is in beta and we know that its missing at least three more chapters of campaign content - chapters 10, 11 and 12 are probably going to come after 1.0 launches. I dont agree with making it possible to go from level 1 to level 100 in the campaign - thats leaves nothing to do in the hardest end-game challenges when min/maxing is the main point. I estimate that over time with the new content, you will be able to get close to lvl 80 in the campaign, but thats must my view.
  8. I am not sure that they are going to go the dual class route of Grim Dawn, but we are getting new classes.
  9. Perhaps, sounds a little like Weavers Will items that were recently added - where using an item upgrades it. There are already bonuses in skills/passives that reward using certain weapons or other items.
  10. There are plans for a “paragon like” system but thats only after 1.0 launch.

I recommend reading this for more information of what is potentially coming to the game:

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