Hi,
- Devs said they are unlikely to increase the lvl limit
- Difficulty scaling is coming. Everyone knows the game is too easy until you reach end-game. Remember this is a beta so there is a lot of balance being worked on and parts of the game were added at different times so they have different difficulties & balance.
- There are quite a few missing skills that are still coming and other skills that havent been updated in a long time and are not good (like Tempest Strike)
- The devs have said they are not going to do this as its part of the game design
- There are more masteries planned - 3 for 1.0 launch, Runemaster, Falconer, Warlock. The devs have hinted that they may even add more as the game goes.
- Forge is good
- The game is in beta and we know that its missing at least three more chapters of campaign content - chapters 10, 11 and 12 are probably going to come after 1.0 launches. I dont agree with making it possible to go from level 1 to level 100 in the campaign - thats leaves nothing to do in the hardest end-game challenges when min/maxing is the main point. I estimate that over time with the new content, you will be able to get close to lvl 80 in the campaign, but thats must my view.
- I am not sure that they are going to go the dual class route of Grim Dawn, but we are getting new classes.
- Perhaps, sounds a little like Weavers Will items that were recently added - where using an item upgrades it. There are already bonuses in skills/passives that reward using certain weapons or other items.
- There are plans for a “paragon like” system but thats only after 1.0 launch.
I recommend reading this for more information of what is potentially coming to the game: