Hi there! o/
I’ve been playing the game for a long time now, and wanted to share some suggestions I’ve thought of over the years that I honestly think would be good for the game. Let me know what you think! (As long as you agree with me)
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Tier 8 affixes are nice, but they’ve been the highest reachable tier for too long. I think it’s time for tier 9 affixes, which should be around 100% stronger than tier 8 affixes (e.g. a T9 “+X to Fireball” mod would give somewhere between 10 and 12 levels).
Since they would be extremely strong, I think players should be limited to one T9 item equipped per account. -
In order to have the game be closer to what players truly want, I think a weekly poll should be held on reddit that would let players decide what balance changes will be made in the coming week.
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Party play is nice, but I feel like there is a lack of genuine mechanical interaction between player characters. As such, I think there should be a new “dungeon” / dungeon-like area which, when entered, would send the player into another player’s game, and let them play as one of the other player’s minions (with the first player choosing which minion to take control of).
If you and your new master defeat a timeline or pinnacle boss, you could maybe get a new, specific item as reward, like a rune that allows you to add FP an item (on top of the full boss drops of course).
Side note: Since LE is, and should remain, a friendly place for gamers to come together, I think that anyone who casts Sacrifice on another player should automatically be perma banned. -
In order to raise awareness for the rising need for blood donations worldwide¹, players should only be able to equip an Exsanguinous if they provide EHG with a doctor’s certificate that they have donated blood in the last 6 months.
Since this very much is a “stick” incentive, there could also be a “carrot” incentive to go with it, like an exclusive Exsanguinous MTX or a new rune that allows you to un-ruin an item that was ruined by corruption.
¹ (In the real world, not Eterra) -
In the same vein, in order to raise awareness about how vital bees are to our environment, I think players should have a Pollination stat - a number that slowly increases while the player has bee minions alive (the more bees, the faster it would go up), and slowly decreases while they don’t.
The lower the Pollination stat, the fewer item drops the player gets, down to no item drops at all at zero Pollination. -
Since our characters have 10 fingers, I think we should be able to equip 10 rings (increased to 20 rings if the character has no boots equipped).
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The Circle of Fortune is far too OP to stay in the game, and makes item drops so plentiful that you don’t really enjoy them any more. As such, I think CoF should be removed from the game, and all players should be forced to play Merchant’s Guild instead.
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Primordial items are very interesting, but the “only one primordial item equipped” restriction feels very limiting to me. As such, I think there should be a primordial item that allows you to bypass that restriction, and equip a second primordial item along with it.
However, since that would be extremely strong, I think that should be the item’s only stat. -
The Merchant’s Guild is far too OP to stay in the game, and reduces items to their gold value alone, which makes item drops feel a lot less fulfilling and interesting. As such, I think MG should be removed from the game, and all players should be forced to play Circle of Fortune instead.
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The Weaver is (presumably) an incredibly powerful and influential entity in Eterra, yet we barely see any of her at all. In order to better communicate how subtle-yet-powerful-and-omnipresent her influence is, I think there should be patches of “Weaver’s Webs” randomly placed on all game areas, which would be invisible (like all good spider webs are).
When a player walks into a Weaver’s Web, they would get trapped in the Web, becoming unable to move or act until an enemy comes to them and attacks them, which would set them free, but also deal substantial extra damage by doing so. -
Since the last few suggestions are pretty intense player nerfs, I think this reverse power creep should be compensated by increasing the level that skills can reach through XP from 20 to 50 (or 60 if players feel like 50 is not enough, but I’m trying to be conservative here).
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Monolith areas are too large, and our characters feel too slow in comparison. This problem could be solved by removing the cooldowns of traversal skills.
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Not directly game-related, but:
While I love Mike’s weekly streams, I find them a bit hard to watch without Subway Surfer footage on the side. Since I’m guessing that adding this kind of footage to the stream isn’t an option, I think that another solution to keep viewers invested would be for Mike to always wear his bee costume; and, every time he says a word that contains the sound “bee” in it, I think that he should say “bzzz” after the word.
I was meaning to make this post on Wednesday (for no particular reason at all
), but oh well, close enough.
Let me know what you guys think! ^-^ (Again, only if you agree, I don’t have time for constructive criticism or discussion).