Some Graphics Issues feedback

  1. Exposure Issues
    The dark terrain and bright special effects create a dramatic contrast
    exposure

  2. Some Map is too big to show in mini map
    In the scene shown in the figure below, the map is too narrow and too long, exceeds the size of the RenderTexture used to render the war fog of the mini map.
    From the performance of war fog on the edge of the map(The edges of fog appear horizontal and sharp), I can even assert that the RenderTexture uses Clamp texture address sample mode : )
    map too big
    map too big 2

  3. All tasks have been completed, but there are still arrow markings showing
    task

  4. Terrain quality
    In open areas, there are obvious repetitive features in the surface texture
    tiling
    resolution maybe:
    GitHub - mmikk/hextile-demo: demonstrates hex-tiling

The game has an issue that is being ignored where no matter what settings you put, after each zone the game will reset every setting to ‘very high’. It’s been a week with no patch so don’t expect them to change anything now that they’ve gotten millions of dollars and can kick their feet up.

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