-
Exposure Issues
The dark terrain and bright special effects create a dramatic contrast
-
Some Map is too big to show in mini map
In the scene shown in the figure below, the map is too narrow and too long, exceeds the size of the RenderTexture used to render the war fog of the mini map.
From the performance of war fog on the edge of the map(The edges of fog appear horizontal and sharp), I can even assert that the RenderTexture uses Clamp texture address sample mode : )
-
All tasks have been completed, but there are still arrow markings showing
-
Terrain quality
In open areas, there are obvious repetitive features in the surface texture
resolution maybe:
GitHub - mmikk/hextile-demo: demonstrates hex-tiling
The game has an issue that is being ignored where no matter what settings you put, after each zone the game will reset every setting to ‘very high’. It’s been a week with no patch so don’t expect them to change anything now that they’ve gotten millions of dollars and can kick their feet up.
This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.