First of all i don’t care about Merchant Guild or Multiplayer to be fair.
So anyone whos going to cry about that, “cry me a river”. I will suggest some suggestions about MP.
Lack of gold but large sinks?
Well when playing single player i found that there is really lack of gold.
I really do like Lightless Arbor is great gold sink, great modifiers… however what i encountered is that once you play single player offline mode, there is way to get large amounts of gold expect long prolonged of farming around with small drops of gold from monsters.
Some would say Merchant guild …sure but this is single player we are talking about.
Merchant guild is useless for fully offline, like selling stuff to myself, feels like useless. We have Solo Account found which allows me to share stash with my other characters, so Merchant guild is useless. Its only useful if online “cycle/Season”.
Merchant guild
Leveling system of merchant guild is fine looking for progression wise.
It takes time to progress it to get “Best gear” from start of game.
It’s kinda good, but that is only for early beginners. People who are still starting game.
My solution is keep merchant Guild maxed out across Cycles/Updates once maxed out.
So people who can play early end game can beat it. Grinding for each cycle is more like annoyance.
[h2] Suggestion [/h2]about duping: Detect dupe, delete original and Duped and “Exile” player from guild for x amount of hours/days/weeks. Increase penalty for repairing infractions ACCOUNT WISE.
Circle of (Prophecies) Fortune
Tiers o Circle of fortune are fun. But prophecies are boring.
This feels like Fortune/Prophecies teller than anything.
Prophecies: Who to kill and how many, Where to kill, What is reward.
Now its more like bounty. if i look like it. Simple but not really fun…
I feel like they should have some kinda synergy generally like additional passive tree.
Like Skill tree of circle of fortune you can select. Increase drop rates, quantity, more gylphs, affixes etc. Has rooms for improvements.
Monoliths of (Bored) fate
Monolith should be fun, and in hand are…just for exp and rarity of loot.
Fighting gives you more exp and once you cap factions …exp becomes useless.
It should also add more of stuff. More gold, more Affixes …we are talking about end game.
Sure with normal you can have 50 corruption but empowered one is unlimited.
And only you get is just “better” loot is not really that fun.
Nemesis
He is fun…but it really rare and exceptionally hard once you get into monolith.
They have extra HP and damage but they do not add more rewards when they are in monolith. You are just fighting tanker and more dangerous version of nemesis for same reward. Saying that having only 4 times meeting him in campaign maps makes him kinda annoying only to farm in monoliths.
Solution: Revert changes but remove him form monoliths. And drops are limited or increased based on level of area. Like : In area 15 level: drop gear for that level with up to unique level.
So basically reducing list of unique if on low level areas and all if on high level areas.
Lightless Arbor
This is fun dungeon for loot if you have coin. But in solo single player without selling to people… you can see the problem. Lack of gold gain is problem.
Soulfire Bastion
Feel likes D3 gambling. That is all i can say.
Temporal Sanctum
This dungeon and boss mechanics is unique and i really love it.
However rewards are… needs to be prepared first. You bring 2 items to “combine”.
Boss mechanics and “reward” is really nice. Can be improved to add new functionalities.
Remove Selected Affixes. Improve existing, Select Wanted affix?..