Hello
I’ve been playing LE for a while now and every time I noticed something I wrote it down. So here is a loose list of feedback now. This is of course only my view and it is of course only subjective. Besides, many things are of course only trifles. But I just wrote down most of the things that came to my mind.
English is not my native language, please overlook any mistakes.
And again, this is just my opinion, it is not universal and you can of course have a different one.
- Why is a fog of war in non-combat zones
- Why do you consume mana in non-combat zones? If you want to summon a horde of Minions, this can take a moment.
- If you die in a Monolith map, you have to start the map over again. This is perfectly ok. But why do you lose the reward at the end? Isn’t the loss of time just playing the map again punishment enough?
- Why don’t the keys stack up? Better yet, push them into their own inventory.
- Why is a two handed weapon compared to a one handed weapon? A two-handed weapon should always be compared to mainhand and offhand.
- Why do affixes end up in the inventory and not in the container for crafting materials?
- The locked center in my idol inventory is disturbing
- It would be nice to be able to rotate idols.
- The redistribution of passives is really annoying. Why can’t you distribute points back and forth and I’m told the price at the end with a confirmation?
- The density of mobs in some zones is far too low, in some again the density is then good again - This concerns in the main Monolith zones.
- Why do you have to open 2 boxes after each monolith map?
- Removed because of /spoiler
- If you distribute a skill point, this happens immediately after a click. At the END of the distribution should be asked for a confirmation, and only then these points should really be distributed.
- Also, an overview window would be nice here, on the same screen, where I can see the calculated damage, spell speed, etc, so I can look where to best put the points in.
- “Leave Game” takes me to the loginscreen, not the character selection window as the description says.
- Uniques and set items only drop with a fixed level. Why? In my opinion they should be adjusted to the zone level.
- Especially set items should also be able to be crafted (have a forging level), sets seem to me to be pretty weak, it’s not worth using them. At least not from a certain level.
- The layout of the monolith cards. I think the maps are too big and if you run in the wrong direction and only then see that you should have run in the other direction, you sometimes have to cover quite a long way back, through an empty map.
- Playing a minion build feels good, that’s not always the case. Unfortunately, the attack range seems to be smaller than my own. Sometimes the Minions just stand around looking dumb while I’m fighting.
- Playing a minion build feels good, that’s not always the case. Unfortunately, the attack range seems to be smaller than my own. Sometimes the Minions just stand around looking dumb while I’m fighting.
- No problems with stash space, which is great.
- The loot filter is great, A++
- I would love a “pet” like in Diablo 3 that picks up money and affixes for me, would probably even pay $$ for it - stone me.
- I would like to be able to move the UI elements, I have an Ultrawide monitor and the Minions in the top left corner are not nicely placed. I would also like to be able to move other elements.
- I would like to be able to attach sound effects to conditions, for example I would like to hear a “ping” whenever a pet dies.
- I would like to be able to set how fast the chat window fades out, for me it is currently too short to see, especially when you want to read along and are fighting.
- I would like to have an area where I can try builds to see how the damage is.
- An adventure mode like in D3, I really don’t want to play the story for every char. 1-3 times is really enough for me.
- Minions that are smart enough not to be in every crap. I don’t expect them to dance around every effect, but they really don’t need to stand in the green sauce or that evil flame ray all the time. You could create a passive for that. “Minions take 20/40/60/80/100% less damage from ground effects”, or similar.
- I would like to be able to complete my skill bar. Unfortunately, it has happened to me more than once that I accidentally changed a skill in combat. When it’s a minion kill, this is pretty annoying.
- When the bank or a merchant is open, please let me right-click instead of shift-right-click to move things around, just like it is in felt every other game. Make it Optional.
- Subtitles in the set to music scenes would be nice.
- Achivements.
- Minion DPS when you hold the mouse over the skill.
- WASD Movement
- A /played or /age command to see how long the character has been played, along with total played.
- The story zones should scale with the player level.
- The forge should forget which glyph or rune was inserted when you close it.
- Some bosses seem a bit “overtuned” to me. Or I’m too bad, but I really have problems with some bosses. A hidden nerf, like after each defeat they lose 1% damage and life would be fine, then you manage them sooner or later.
- A second weapon set to change would be nice. So you can switch from e.g. Sword+Board and 2H with a click.
- I would like to be able to search my stash. Specifically, I’d like to be able to search for specific affixes in one tab instead of looking at all the idols individually.