[solved] Graphic bug

I cant play in monolith cause of graphic bug. I can play the game with nearly all at “high” in the settings, but in monolith the graphic crashed even with all at lowest settings, see pic

and this is how it looks like in the rest of the game. Playable even if masses attack

I play with Steam. I have no log-info cause the game did not crash, just can not display correct in monolith as it displays in other areas.

Graphics:
  Device-1: Intel TigerLake-LP GT2 [Iris Xe Graphics] driver: i915 v: kernel
  Device-2: Quanta HP TrueVision HD Camera type: USB driver: uvcvideo
  Display: x11 server: X.Org v: 1.21.1.7 with: Xwayland v: 22.1.9 driver: X:
    loaded: modesetting unloaded: fbdev,vesa dri: iris gpu: i915
    resolution: 1600x900~60Hz
  API: OpenGL v: 4.6 Mesa 22.3.6 renderer: Mesa Intel Xe Graphics (TGL GT2)

Generally, you should include:
What went wrong?
Log File
Screenshots (via a site like imgur) or video, if applicable

Thanks!

Now i found a second place in the game where this happend in a different way

I already updated to the newest kernel and newest Mesa-drivers, but it changed nothing

Graphics:
  Device-1: Intel TigerLake-LP GT2 [Iris Xe Graphics] driver: i915 v: kernel
  Device-2: Quanta HP TrueVision HD Camera driver: uvcvideo type: USB
  Display: x11 server: X.Org v: 21.1.11 with: Xwayland v: 23.2.4 driver: X:
    loaded: modesetting unloaded: fbdev,vesa dri: iris gpu: i915
    resolution: 1600x900~60Hz
  API: EGL v: 1.5 drivers: iris,swrast platforms: gbm,x11,surfaceless,device
  API: OpenGL v: 4.6 compat-v: 4.5 vendor: intel mesa v: 23.3.5-1
    renderer: Mesa Intel Xe Graphics (TGL GT2)

maybe the game is optimiced for Nvidia and Amd and so it makes some glitches to Intel iGPU. I can even play on Ultra cause my iGPU can take up to 16 gig ram from my 32 gig installed. Please have a look in it.

I used a newer Proton version and the 5 gig update what is newest provided by steam and now i can play monolith :slight_smile:

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