It should be noted that CoF doesn’t automatically mean SSF. You can be CoF and still play with other people, gift stuff to/from them, etc. You just can’t use trade.
The most important part of the system EHG implemented, to me, is the automatic buy. This will prevent most of the toxicity from PoE, like players sniping items and price fixing. And that, to me, is a godsend.
Yes, maybe i m just negative about this topic, knowing what happened with AH stuff in past games, and I really hope this wont be the case in LE. But I m with you, personally I ll also go ssf first and see how MG/AH is going to develop. For me just to insecure to go MG first if there are issues and then not to have this crazy ssf/cof bonuses
Nah your worries are totally valid, most big games in the genre made a lot of wary of trade. I just think there is going to be an obvious giant influx of new players, and thats when the cracks will show.
Personally, I’ll go MG. CoF has many bonuses for your pickups but it’s still RNG. You still might not get what you want. Whereas MG just needs enough people in it and you’re pretty much guaranteed to get what you want without having to grind for it, other than farming for gold/favour.
I have built this weird psychological block, to me trade feels like a cheat code despite the obvious fact that we need to grind or get lucky to even have the currency required for the item. I really wish I can enjoy trade, but I cant.
In Poe, I play trade, but I only allow myself to sell shit so I can trade my currency for the currencies I need aka fusings. It feels so bad in ssf to have 15 divines but no fusings to 6 link your weapon/chest.
Yeah, I understand that. PoE’s SSF sucks because you get the base drop rate of trade. I’m glad EHG came up with a system to help people that like SSF.
I hate PoE trade, though I’ve used it plenty, as it’s an important tool to get more power.
But I am excited about trade in LE because it really seems to be what I actually want from trade in an ARPG: a simple tool that can help me get gear, rather than an endgame mechanic like it is in PoE.
So I heard from a source that box price isn’t effective in deterring botters. Apparently, they either charge back or steal credit card info/actual existing game accounts to run their ops.
If it were just box price, then yes. D2 has shown that. However, the big difference between LE and PoE, for example, is that in PoE a botter doesn’t even need to level up. They can immediately start playing the market. In LE, though, they would have to level up, farm monos to get enough gold/favor and only then would they be able to start profitting.
It won’t stop them, but it does make it less lucrative and less desirable than in other games.
a little bit off topic: are there confirmed posts that only with full maxed Cof ranks, drop rates of “all stuff” will be same like in current state of the game without factions? Meaning that in MG they will be much lower than it is now?
Mike has said in an interview or one of his streams that you will get worst drop rates (compared to now) the first 2 levels of CoF, level 3 will be about the same, everything from then on will be better.
There have already been a few requests for EHG to ease up on that. I hope EHG sticks to their vision and does not allow reselling. It is an ARPG not an AMPG.
I was one who thought a VERY rare crafting mat to make one item re-sellable might be good. (There are other possible ways to do it) But that absolutely creates a potential problem with people and their friends using it to manipulate the market. And so in the end the negatives still outweigh the positives.
I’m almost certainly going SSF to start but I’m definitely going to keep an eye on trade and feedback for it.
It’s in the announcement thread under the option called “FAQ”.
It’s really not rocket science.
Neither can SSF.
You should get more than twice as many, since the rank 7 doubles the chance then being at rank 7 also gives you a higher drop chance for stuff, more stuff = more t7 affixes. How much more we have no idea.