So I finally bear Aberroth and

I have a questions which you can read as “feedback”

1 - why is a boss you need 300 corruption to “unlock” about 5 times harder than the comparable content - I get that it’s a “pinnacle” boss but the gear I had when I unlocked him would NEVER kill him - not even close - and “learning” a fight which has gated entrance is painful

2 - being able to see WTF is going-on would be nice - there is WAY WAY too much stuff on-screen - maybe just pick a few and run with quality over quantity - that’s ALWAYS good advice

3 - I discovered there are debuffs and other downsides in the fight - through watching videos - there is NO WAY to know this in-game as you’re not mousing-over buffs mid-fight - that needs rethinking, esp in the chaos which is that fight overall

4 - the “slam” in the smaller arena is just plain unfair - you have to reposition, you cannot SEE the arena for effects - it’s not as clearly telegraphed as the first - it feels like the cheap lazy design shot it is

The worst thing for me tho is that this is the only real goal which isn’t “make number bigger” and as such it’s pretty shit

So my feedback is “do better”

2 Likes

5 times harder? I disagree.
Is it harder than 300 corruption? Yes, but not 5 times, not even close.

Also directly when you unlock Aberroth you have 10 entris minimum, which is A LOT to learn all the mechanics. If you are that far off from being able to defeat him you will most likely burn a few keys and only see a handful of his mechanics. But if you character is in a decent state with a chance of actually killing him you can see and leanr every mechanic with 10 tries easily. If you can’t even get through the first 1 or 2 phases with 10 tries, you need to power up your character big time or go back to the drawing board with your build.

I tend to like systems where you get access before your character “should” be ready, because if you have a really good build or understanding of the game you can use your skill and knowledge to shortcut and do it very fast.

I would not like needing to push to 500 corruption to be able to first face Aberroth. Especially if you are a very good player that might feel like a drag or a burden.

Again disagree here. This really shows that you do not understand all the mechanics yet and how to play around them. This fight is very well telegraphed in all instances. There are barely any overlaping mechanics and the ones that do overlap are in your full control.

I agree that this information should be avaialble in game, maybe in a bestiary (this might come at some point anyway, BUT I think this information should only become available once you attempted the boss the first time or saw the respective mechanic at least once.
The main part about these kind of fights is that facing them the first tiem is really special and you really should get to experience all of these mechancis first hand instead of reading all of them theoretically in some written format.

I am not sure which ability you are refering to. Do you mean the frontal slam that leaves the rectangular void ground in front of Aberroth? If you mean that it is very well telegraphed, he does a big swign animation before the impact.

Well I guess it is a shame that you don’t like the fight. I think it is a exceptionally well designed boss fight for a ARPG and a video game in general. The visual and auditorial cues are all very cool and fair IMO. Especailly the voice cues I really like.

Absolutely true!

Which makes the difficulty difference between a character freshly managing to barely beat 300c - which is the expected state to be in upon unlocking - woefully inadequate for the bossfight!

You’re absolutely right, just that your argument is underlining the issue actually.

Which is not the norm, and the loss of that situation is a miniscule aspect overall for the vast vast majority of people. Hence it’s generally a better design choice to go with ‘unlock when at least reasonably ready’

Umh… there’s quite a few overlapping mechanics.
The control part I don’t know personally well enough as I haven’t deep-dived into the fight enough for that yet, I tend to scramble through it rather. Might be.

But the overlap? Very very much so happening.

It is one of the lower-end designs actually. Liking or not liking it not being mentioned… but design-wise Aberroth has some serious shortcomings.
None which are game-breaking or impossible to solve… but definitely grating overall.

Same as Sirus in PoE being a rather badly designed boss which has seen tons of changes since the mechanics were at times nonsensical. The worst offender were moving storms which could hard-lock the fight by stopping in front of the entrance and insta-kill you hence without chance to get away.
That’s game-breaking and hence worse then any Aberroth related things… but for example the off-screen attacks happening still when re-approaching after failing once is on the same quality level as some of Aberroth’s overlapping mechanics.

Even a little dialogue from the Forgotten Knight, after you fail a couple attempts, that gave some hints would be nice and easy to implement. She could elaborate on the debuffs, and give some basic tips for the fight.

4 Likes

all i can say is i spent hours and hours trying to kill the boss maybe about 20 hours and i could not kill him with my warpath build. i was getting bored anyway so i swapped to Erasing Strike, i was dying mainly because warpath did not have evade and movement speed debuffs was pain to handle. ES was much easier to handle many ways but dps came low last phase becomes cluster fuck. I know it is a skill issue if you play early phases correctly last phase should be easy. But because my dps is low fight was taking long time and that was causing problems. Then i got bored trying so i made another build that is stronger in bosses (Bear BM) it took me few days to level it up gear up etc. then i fixed some issues with build (maxroll build is ass) and i literally skip every mechanic because bear has like 50+ mil dps. I even carried some of my friends so they could have the relic and gloves.

I feel like it is impossible to farm if you take 5 10 painful minutes plus few deaths would mean one kill takes 30 minutes. You simply can not farm the boss like that so i found that just playing insanely broken build comes with peace of mind lol.

Now try the Uber version which essentially doesn’t fix any of the original’s problems and only makes it worse by adding more BS like 50 million ward bar which doesn’t decay and 2 Invulnerability phases.

Yup, the only way to reduce the number of beams is to kill him faster. Fight punishes you for not playing with OP levels of damage that EHG then nerfs next patch…

Uber is also wayy worse on the level scaling, while it gets unlocked at 500, you need to be killing bosses at 1500 corruption in less than a minute for your DPS to be comfortable for this fight.