Snitth Drksonfusg uesMaer

Pwo nneis

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The quest text isnt dynamic to that degree… It would be quite something if they did that for everything in the game… in fact, I cannot think of any game that changes the base quest static text - some have a dynamic part - usually just changing the grammar of the task list but not usually the whole default text…

I’d suggest that this is a nice to have feature… but definitely not something I would want the devs to be dedicating their limited time to…

Sure…

I dont think any quest loses its markers until all tasks on the quest are complete… I could be mistaken, but I dont recall them dynamically being removed as sub tasks are done… pretty sure its always only on total completition…

same result for me tho… nice to have… purely because the devs are swamped with much more important things to do… at least imho…

Sure… but the devs only have so many hands and fingers… and if you had been around as long as I have, you’d know that the list of things to fix is more than likely daunting for all but the most stallwart of developers…

Not meaning to be disrespectful of your opinion/feedback, but I could regurgitate 10 things just off the top of my head that I think are far more important right now than quest markers not disabling per sub task…

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You aren’t, they don’t.

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I tend to fall into that trap sometimes, too. Especially when I quit my previous session during a quest with several markers.

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