Snitth Drksonfusg uesMaer

Pwo nneis

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The quest text isnt dynamic to that degreeā€¦ It would be quite something if they did that for everything in the gameā€¦ in fact, I cannot think of any game that changes the base quest static text - some have a dynamic part - usually just changing the grammar of the task list but not usually the whole default textā€¦

Iā€™d suggest that this is a nice to have featureā€¦ but definitely not something I would want the devs to be dedicating their limited time toā€¦

Sureā€¦

I dont think any quest loses its markers until all tasks on the quest are completeā€¦ I could be mistaken, but I dont recall them dynamically being removed as sub tasks are doneā€¦ pretty sure its always only on total completitionā€¦

same result for me thoā€¦ nice to haveā€¦ purely because the devs are swamped with much more important things to doā€¦ at least imhoā€¦

Sureā€¦ but the devs only have so many hands and fingersā€¦ and if you had been around as long as I have, youā€™d know that the list of things to fix is more than likely daunting for all but the most stallwart of developersā€¦

Not meaning to be disrespectful of your opinion/feedback, but I could regurgitate 10 things just off the top of my head that I think are far more important right now than quest markers not disabling per sub taskā€¦

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You arenā€™t, they donā€™t.

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I tend to fall into that trap sometimes, too. Especially when I quit my previous session during a quest with several markers.

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