Pwo nneis
The quest text isnt dynamic to that degreeā¦ It would be quite something if they did that for everything in the gameā¦ in fact, I cannot think of any game that changes the base quest static text - some have a dynamic part - usually just changing the grammar of the task list but not usually the whole default textā¦
Iād suggest that this is a nice to have featureā¦ but definitely not something I would want the devs to be dedicating their limited time toā¦
Sureā¦
I dont think any quest loses its markers until all tasks on the quest are completeā¦ I could be mistaken, but I dont recall them dynamically being removed as sub tasks are doneā¦ pretty sure its always only on total completitionā¦
same result for me thoā¦ nice to haveā¦ purely because the devs are swamped with much more important things to doā¦ at least imhoā¦
Sureā¦ but the devs only have so many hands and fingersā¦ and if you had been around as long as I have, youād know that the list of things to fix is more than likely daunting for all but the most stallwart of developersā¦
Not meaning to be disrespectful of your opinion/feedback, but I could regurgitate 10 things just off the top of my head that I think are far more important right now than quest markers not disabling per sub taskā¦
You arenāt, they donāt.
I tend to fall into that trap sometimes, too. Especially when I quit my previous session during a quest with several markers.
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