Snap/Tether minions (esp. acolyte and after teleport)

Suggestion: Minions should snap to [ player position / nearby player / on screen ] instantly if a certain distance away, or if a player teleports.

TL;DR: Golems lagging 4+ screens behind character means you have to resummon or wait and facetank enemies until it catches up, and the hefty mana cost makes resummoning every 4 screens prohibitive. It feels clunky to have the golem 4+ screens behind. This feels especially bad when the companion AI gets stuck on a rock or door, forcing resummon/rebuff minion.

I tried making a golem build. Everything was going great until I started getting my ms boots and using transplant. While I understand golem ms is meant to be a choice in the trees, my interpretation of that design space was it travelling from pack to pack, or getting to a boss faster in a arena fight if the boss teleported around. That makes sense. When it gets stuck on a zone transfer, or a rock, or a tree or door, this feels even worse. I specc’d in to threat for my golems, but that feels like wasted points when they stick far behind. I feel penalized for playing a minion build, it ruins the experience, and breaks the fantasy and immersion. Please don’t make me feel like i’m doing an escort quest just because I like golems.

EDIT: Also why does the companion target an offscreen enemy from the direction I came from instead of the archer right next to me?

Companion AI will change in next patch. It will be closer than wolves’ AI, you know how it is if you already played Primalist.

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