Snap Freeze bug

Hello, I think there is a problem with “Frozen Monolith” node.

Firstly I am not sure if the increased freeze duration works on it, but from testing in town looks like it does as it should. But i noticed that if you have stacked AOE dots under you at the end of animation you get damaged before you can teleport out! Please watch this video from 13 second with 0.25 speed and you can see that i take damage while i am STILL frozen (the ice textures and the stun animation on my char) self freeze - YouTube

On the video i hold my teleport button all the time and you can see how much dmg i got before teleporting which should be instant afaik

Update: I tested on normal non dot hits and you do take damage at the end , while you are still frozen!!!

I think the issue is that the self freeze duration is increased by the duration nodes, but the Immunity isnt increased so you are immune for 2 seconds and frozen for more than 2 seconds, thats why you take damage for last 0.3-0.5 seconds

The other issue is that the node “shiver armor” that provides armor and cold protections when it is on cd doesnt work with “memory of the frost” that gives additional charge so even if both charges are on cd you dont get it

You’re correct, the self-freeze lasts as long as the normal freeze, but the damage immunity has a fixed duration. I’ve made a note of this, thanks.

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