Smite Aftershock node not giving full duration

I think it’s a graphical bug, but the Aftershock node increases the duration on Fissure by 1-5 seconds. I’ve tried it on the training dummy and it does appear to continue doing damage for ~5 seconds after the initial hit but the graphic for Fissure disappears after ~2 seconds (despite having +5 second duration extension from Aftershock).

Additionally, the Fissue node tooltip doesn’t say how long the Fissure lasts (presumably ~2 seconds given the graphical effect).

However, if the Descend adds a 5s cooldown (which it does seem to), the damage from Fissure/Aftershock finishes maybe 1 second before the cooldown from Descend finishes which would mean that the max duration on Fissure/Aftershock can only be ~4 seconds, not the 5-7 seconds that it should logically be.

TLDR: The graphical effect from Fissure finishes too early if you have points in Aftershock node and the damage from Fissure (with +5 sec duration from maxxed Aftershock) should outlast the Descend cooldown but doesn’t (by what appears to be ~1 second & the Descend cooldown does appear to be 5 seconds).

Going to add to this.
Noticed the Fissure effect wasn’t applying when smite is used on some enemy types. The only ones I’ve noticed this happening with so far are Spider enemies.

I’ve tested this internally, and have found that the node actually isn’t working. The visual does fade out a bit quickly, so I’ll ask for that to be adjusted too. The base duration of Fissure is 3 seconds.

Thanks for the report!

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