Introduction
I was pretty excited about all of the Forge Guard changes and decided to make a build a little out of my comfort zone this season. I always go Multistrike minions or Vengeance, but this time I’m going to try a shield build with Smelter’s Wrath. The javelin node looks very promising along with ignite stacking.
Here is the initial build:
Version 2 - Full Javelin Focus
https://www.lastepochtools.com/planner/oYEqGwR4
Old version 1 - Javelin / Spell Damage / Minion Hybrid
The final stats should come to around these numbers:
Defense
3k hp
80% armor
70% block chance
45% block mitigation
60% endurance
100% critical damage reduction
7% life leech
Offense
900% Fire damage for hits
1200% Fire damage for DOTs
25% Fire Penetration for hits
80% Fire Penetration for ignite
70% more damage for hits
40% more fire damage for DOTs
115 flat melee damage
58 throwing damage for Javelin
Synergies
The main synergy points are going to be between:
1. The passive nodes Smelter’s Might + Forgemaster Might + Maehlin’s Hubris. This synergy allows you to equip a 2handed weapon with a shield while benefiting from double bleed / ignite chance from Smelter’s Might. You combine this with Maehlin’s Hubris and you get 400% ignite chance just from 11 points in the tree.
2. Avatar of War + Smelter’s Wrath Sulphurous Sublimation node lets you convert 10 stalwart stacks (150% area bonus) into 450% more Fire DOT damage.
3. Smelter’s Wrath node Spear Volley + Javelin’s node Siege Barrage should let you throw 18 Javelins every 2 seconds. With all the ignite stacking, you’ll be producing close to 216 ignites per cast just from the javelins.
There are also the 30+ ignites you’ll get every time you lunge + shield bash, but it is pretty variable how consistently you can use that, so I left it out.
**Old Ring of Shields Rambling **
The one thing I’m unsure of is the damage from Ring of Shields Forge Flame skill. It is a secondary skill from a minion tree so I don’t know if it still follows the rules for minion scaling. If it does that would make it pretty hopeless to scale up. You can’t get spell damage on shields and I don’t think global spell damage from the passive tree works either. That means the best you could do was give it 15 flat from the Ring of Shields tree itself and maybe some flat from an exalted suffix on Volcanus. Either way, that is going to be really bad compared to everything else.
Current DPS potential and ignite stacks are unknown due to Smelter’s Wrath Backdraft node double cast speculation and potential mana sustain needs for the build.
Gameplay
Gameplay wise you’ll just be charging in and rattling off waves and waves of spears. Smelter’s Wrath will offer tons of defense and big hits while javelins stack massive ignites. It is not clear if the javelins will actually cost mana ( usually the node says they do when that happens), so I won’t know if I have to plan for more mana sustain just yet. It should be manageable either way though.
Conclusion
Forge Guard got some massive buffs this season. I like how competitive the nodes feel now. Usually I dump 1/3 of my points into the other class trees, but I wanted so much from FG this time around. Forge weapons were already great, and now they are even better. I decided to finally try a shield build since I’ve done FG minions to death. If my assumptions are correct, it should work out pretty well. I’m interested to play around with the shield scaling and javelin interactions.