Small ideas

Hi, guys.
I have several ideas. I hope one of them might be a good hint to improve the game.

  • Skill Node Point Affix
    I am considering a new affix bonus, which I am referring to as the Skill Node Point Affix.
    It provides one or more skill points on a specific node of a designated skill, in addition to existing skill point affixes found on equipment. The targeted nodes are located at the terminal point. It seeks to increase chance and possibility while cutting down on skill point waste. I suppose it would be fascinating to offer bonuses for passive skill nodes as well.
    I guess one of the corrupting item mechanics might be of this type?

  • Damage immunity while accessing nemesis’s inventory
    It provides you with immunity, a significant damage barrier, or a temporary big quantity of ward. Creating a large walled area that separates the area of distant enemies and Nemesis would be another effective method for this aim.
    It is really annoying to be interrupted when trying to check Nemesis’s inventory. One of the main components of this game’s farming is nemesis mechanisms. It is about farming! Please stop tiny mobs coming one by one during nemesis event!

  • Circle of Generosity
    CoF has been my first choice. I love this original drop buffing concept.
    However, I occasionally feel bad and disappointed when I receive equipment that I am unable to use. Circle of Generosity is kind of COF, which allows for random presentation while halving the initial item drop chance and quantity. You can give someone you don’t know any un-crafted gear, and anyone can give you a gift at random.
    There are limitations on the target gears. Exalted gears that are not idols are ok if they have two or more exalted affixes. A unique equipment can be sent for less than level 50 with three or more LP. Presenting a unique item at Level 50 or above requires at least two LP. When receiving, the item could be corrupted or downgraded perhaps. The recipients are entirely at random. There are just four options available when receiving: melee, ranged attack, and minion or caster. You first send a present costing favor, then you can receive.
    I love CoF concept and have no interest in following market trend. I’m happy someone can get and make use of my 3Ex items I’d never use, by chance.

  • Narrative Screen Saver
    Narrative is valuable to the core player base. While ā€œcasualā€ players might not be very interested in storytelling in this type of arpg, core funs are highly interested in the backstory, concepts, or even rejected ideas or artwork. As usual, these kinds of things are bundled into a ā€œart bookā€ that some followers purchase, but no one ever sees the contents.
    The game simply disconnects and kicks us out after ten minutes AFK. The void can be advantageous to the old screen savor concept. Narrative screen savor begins while we kicked out if 10-min or whatever time passes.
    It tracks player’s progression. The campaign screen savors are all accessible if the player completes the campaign. Monoliths go next. A screen savor DLC would contains EHG’s people’s voices, background stories, hidden npcs, and rejected concepts or artwork. It’s seen more often and better to releasing an art book end up never seen. If the body back to nothing, we will be able to see and remember it.

Thanks.
Have happy holidays and the great new year.

That would lead to a whole can of worms. What would happen if you had +skill gear that would bring you to the requirement for the next node (for example, one that requires 3 points in the previous one) and then you removed a point bringing you below the required 3 points? What would happen to the following nodes which are now invalid?

Would you be able to get more points than the limit? As in, getting 7/5 of a 5/5 node? Because that would require lots of rebalancing since those nodes aren’t supposed to go above their value.
And if not, then how is that any better from generic +skills which you assign wherever you want and aren’t limited to just those nodes?

Lastly, this would massively increase the affix pool, making desired affixes much rarer to get.

I’d rather have the game pause. Damage immunity would lead to cheesing, where people would kite around champions or mages and then open the nemesis UI and wait for their minions/auto-attacks to kill them.

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This bonus can be seen as turning a node into another starting node in the skill tree. Connected tree elements to this node are all valid if the paths’ point requirement are fulfilled. If you remove certain points, the removal is caused on from this transformed start node firstly. The center tree is prior to the new starting node for protecting skill points.

That would never happen. Limit is limit.

Yes. That increase would be a problem. I think it could be good for new champion’s mods, unique affixes or corruption.

I agree. Whichever makes it less annoying is welcome.