Hi, guys.
I have several ideas. I hope one of them might be a good hint to improve the game.
-
Skill Node Point Affix
I am considering a new affix bonus, which I am referring to as the Skill Node Point Affix.
It provides one or more skill points on a specific node of a designated skill, in addition to existing skill point affixes found on equipment. The targeted nodes are located at the terminal point. It seeks to increase chance and possibility while cutting down on skill point waste. I suppose it would be fascinating to offer bonuses for passive skill nodes as well.
I guess one of the corrupting item mechanics might be of this type? -
Damage immunity while accessing nemesisās inventory
It provides you with immunity, a significant damage barrier, or a temporary big quantity of ward. Creating a large walled area that separates the area of distant enemies and Nemesis would be another effective method for this aim.
It is really annoying to be interrupted when trying to check Nemesisās inventory. One of the main components of this gameās farming is nemesis mechanisms. It is about farming! Please stop tiny mobs coming one by one during nemesis event! -
Circle of Generosity
CoF has been my first choice. I love this original drop buffing concept.
However, I occasionally feel bad and disappointed when I receive equipment that I am unable to use. Circle of Generosity is kind of COF, which allows for random presentation while halving the initial item drop chance and quantity. You can give someone you donāt know any un-crafted gear, and anyone can give you a gift at random.
There are limitations on the target gears. Exalted gears that are not idols are ok if they have two or more exalted affixes. A unique equipment can be sent for less than level 50 with three or more LP. Presenting a unique item at Level 50 or above requires at least two LP. When receiving, the item could be corrupted or downgraded perhaps. The recipients are entirely at random. There are just four options available when receiving: melee, ranged attack, and minion or caster. You first send a present costing favor, then you can receive.
I love CoF concept and have no interest in following market trend. Iām happy someone can get and make use of my 3Ex items Iād never use, by chance. -
Narrative Screen Saver
Narrative is valuable to the core player base. While ācasualā players might not be very interested in storytelling in this type of arpg, core funs are highly interested in the backstory, concepts, or even rejected ideas or artwork. As usual, these kinds of things are bundled into a āart bookā that some followers purchase, but no one ever sees the contents.
The game simply disconnects and kicks us out after ten minutes AFK. The void can be advantageous to the old screen savor concept. Narrative screen savor begins while we kicked out if 10-min or whatever time passes.
It tracks playerās progression. The campaign screen savors are all accessible if the player completes the campaign. Monoliths go next. A screen savor DLC would contains EHGās peopleās voices, background stories, hidden npcs, and rejected concepts or artwork. Itās seen more often and better to releasing an art book end up never seen. If the body back to nothing, we will be able to see and remember it.
Thanks.
Have happy holidays and the great new year.