When destroying many objects at once (tables, barrels, chairs and so on) the explosion of materials and their flight feels “slowed”, like “slow motion”, as if I have a fps drop but actually have no frame drop.
This happens also when there are many chains of aoe spell.
Sorry, I don’t know how to explain better than this.
As I said it’s no latency (I usually play with 52ms/55ms) and I don’t get any frame drops when it happens.
EDIT: This also happens sometimes with ragdolls of corpses falling off bridges.
All death animations (here, the “death” animation of objects) have fps drops from time to time, as far as I can remember this has always been a thing.
It is a thing, but it’s not a new one and may just be an engine limitation.