Skills reset bonuses

Hello,
I know this idea is out there and probably not good at all since the skill system is already so good and doesn’t need much more BUT imagine if you could fully reset a skill tree (not like respec or despecialise) and it would give you a bonus (kinda like with max lv gems in PoE). The drawback would be that you could only do it once (obviously), it would take much longer to level up again, and also possibly the skill points you put in it are finite. So the idea is that you min-maxed a skill and you make the choice to fully invest in it when you know you are not going to swap it for something else down the line by changing builds. You could still despecialise but you would loose the potential buff (permanantly or not). This is most likely not going to happen for plenty or reasons but it would flesh out a build even more if you want to stick to it.

1 Like

I generally like the idea of having the possibility to get very slighty power increases in various areas with no downsides at the cost of alot of work/currency.

That are steps involed in min-maxing the absolute maximum out of your builds and are usally done at the very end when you really know the build is going to work and you like it.

Best example here is quality increases on skill gems in PoE. In the majority of cases those are just a few % more damage.

I am not sure if the skill spec tree is the right system to introduce that. Don’t get me wrong i would support it i think, but maybe there are better ways to introduce the same or very similar system.

What i could think of, which would fit the nature of skill spec trees, is some ways to increase ALL nodes effectivness on a certain skill spec tree.

For example all numerical stuff on a skills spec tree get 5-10% increases of their base values.
(e.g. you have a 0/5 node that increases the skill’s hit damage by 10%each node, so 50% if maxed out, that value gets up to 5 or 10% increases). [To then like 52,5/55%]

This system would be slightly more interesting than just increaes the skill base damage slightly, because it would also affect utility and defensive nodes within the tree.
There would need to go a little bit of balancing into this, so “major” nodes that give mechanical bonuses(like extra projectiles, mroe targets etc.) might not be effected due to balancing reasons.

With this system the skill would get slightly better in those areas were you wanted this skill to excel(damage,utility, defensive etc.)

Whatever way you can achieve this, due to crafting, other additional game system or as you @Nosf3ll said, with re-leveling the skill tree.

I actually think that your idea is better and would make all nodes (offensive, defensive and utility) still relevant in end-game and would complement well with gear crafting and idols. I can think of a few synergies that would be awesome with such a change. Thank you for the great input

1 Like

I could see this introduced as +skill lvl affix ala d2 or something like it. So +1 to eterra’s blessing for example could “overload” any nodes you have invested in (maxed) within it’s tree. Or go more specific and have +1 to (insert specific node). Overloaded nodes would increase percentage benefits like you describe.

This could be a pita to balance, however, but could be cool.

Though I do like @Nosf3ll original idea too, basically “prestige” or “rebirth” type over-lvling skill trees.

1 Like

+X to certain specific skill nodes or Y amount of additional speccable skills points(beyond 20 points) are things i also already mentioned in some other suggestion threads.

Really like the idea and im 100% for stuff like this. But this should a really big investment(like only available on very big class specific idols or on uniques, possibly even on legendaries, which we don’t know yet).

I feel like most of the skill spec trees are in a really good place and having the options for stuff like this is really nice, but this should be really hard to get.

I feel like items(existing ones or maybe even new other item raities/slots) are just a better place for stuff like +X to skill Y.

With the systems that @Nosf3ll and me suggessted we just had minor overall increases to the performance of certain skills, while skill points could make or break a build. (this 1 extra point could lead to having the possibility to take node Y X and Z on the same skill, which would not be possible without that)

1 Like

Further down the line we could have stuff like annointments for skill tree like POE where you really want that node for your build but you can’t quite get to it. That is another topic though

1 Like

Cool Ideas! If i might add one, what about the ability to memory craft? Something you would do with some crazy tipe of rare crafting material that could improve a passive/active skill somehow but that would be very hard to roll and would have a huge drawback if you failed, for an example resetting the skill to LVL 1 or fracturing that node… I don’t know eheh… Maybe it could even make sense lore wise

Ohhh I do like the idea of improving the base skill itself. Fracturing nodes seems a bit too harsh but reseting the skill tree to Lvl 1 isn’t too bad since at end-game it’s quick to level (even though you would loose your DPS so doo drawback).

Since we are discussing endgame min maxing i think it would be cool to fracture the ability to try to improve the base skill again until you cleanse it somehow. Yeah but the game design as a lot of cool features that can be explored!

Yeah I envisioned +X to Y as only being applied if you had already invested in a node, that way you wouldn’t get the make or break situation. Could go both ways though with seperate affixes maybe.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.