Skills & Passive Completion Style

Very far in the future, if possible…

Allow Passive nodes &/Or Skill nodes(With effects) For Example Sentinel throwing an axe based on a % in passive skill tree, once fully investing into the skill, the axe grants a special “graphic effect”, to whatever you have in mind. Flames, Poison Effect, bubble around axe, etc.(my creativity lacks, something appropriate that makes sense for the node…)

Either that… or maybe if full investment make the axe bigger as a graphic effect and also a bonus…

:thinking:

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