Skills duplication - having 2 implementations of a skill on your bar

Just curious what others think about a feature that would allow to have two differents instances of a same skill on your spell bar. For instance you have a defensive version of smoke bomb as your specialized skill 1 and an offensive version of smoke bomb as your specialized skill 2.

Given the deep customization of skills available in this game thanks to those awesome skill trees, I think the game would really benefit from such a feature.

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I see Wolcen inspiration, one of the very cool features this game had.

This might not work in the current implementation of skills, some skill need heavy adjustment (no pun intended) and their need to be some restrictions.

One skill should at no point interact with other things from the duplicate version’s skill tree.

And for skills with cooldown, they should have a shared cooldown.
(For example skills like Black Hole, Flame Ward, Reaper Form, all movement skills etc.)

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I suggested the exact same thing in global a couple days ago. This would need to come with specific limitations for things like pets and auras though. My suggestion in global chat was thinking with hammer throw in mind for one setup with orbit/spinning and another with Enra’s Technique for single target damage.

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skills that proc other skills and are procced by them, etc

perhaps another way to go about it would be to have skill nodes that grant skill points along a conditional branch but regress the global modifier on the entire tree. this wouldn’t address dual-mode skills, so is not actually relevant :blush:

A limiting factor could simply be that both skills can’t be active at the same time/that one puts the other on a cooldown.

Ofc there’d be other methods, certain skills having automatic secondary trees(duplicates) that have greatly reduced globals, something like stances.

Other ways might include passive branches (eg hammer & anvil) except hammer+ ifthrowinganvil ifmeleedifferent ifskillprocdifferent

Or trees that switch depending on the number of mobs hit, or onscreen or w/e

Oh yes - have thought so many times already how nice it would be to duplicate a skill! one for AOE one for single target… trade off like shared CD or similar is self explanatory…

Would be a super nice feature!!! and yes - inspired by Wolcen (at least for me)!

Agreed, this would be so sweet!
I must admit the initial question was indeed inspired by Wolcen ^^
Having that feature in LE with the extensive skill trees would be so awesome !! But in reality I think it would be really tricky for the devs to implement that with some many crossovers between skills.

This would be great for my auto attack 5 sigils of hope build. I can’t wait to cast 20 stacks of sigils before I melee swing. On a serious note my answer would be no. Personally don’t want to see sorcerors with 3 flame wards or make one myself. Game should focus on giving you viable skills you want to use not just variations of the same skill.

That’s something I do love in Wolcen (three golems), but I don’t feel it could be appropriate in Last Epoch. The two games are designed very differently, the interactions are far stronger in Last Epoch than in Wolcen, this could result in completely OP builds that would destroy the whole gameplay experience.

Nice one! made my day :slight_smile:

Was literally the first thing that popped in my mind when I read this post. I don’t have sigils PTSD or anything I swear!

They would obviously share cooldowns and number limits. Sigils would still only be able to have a max of 5 and only if you took those passives. It is just the ones you cast with different buttons would potentially give you different stats. For flame ward, casting one of them would put all 3 on cooldown meaning that would be a stupid skill to use in this manner.

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