Skill sygills not coming in S4

So now that Mike has confirmed this is not coming in (potentially december) - how much % drop do we think we will hit for a 3rd time in a row given nothing exciting is coming.Personally my excitement and hope for the game getting to a good state is heading to the bottom with lightning speed.

Next month should be pretty quiet if we speak of existing news to come
Time for bug fixes, analysis and decisions

What do you mean? Season 2 was an increase from previous season. There was a huge drop in Season 1, Season 2 doubled the players, Season 3 halved them again.

Why would nothing exciting be coming? We just know skill sigils won’t be coming next season. We have no idea what will be coming. I doubt there will be nothing.

The only things that could remotely excite me at this point are:

  • a lot of new exciting skills with gameplays not seen until now accompanied by many new items
  • jewel type items like in POE that give amazing flexibility in building
  • new masteries / total rework for old ones with changes to their skills
  • ultra enhancement of endgame with a lot more depth, decision making and variety (not corruption unga bunga increase and that it)
  • at least 1-2 new uniques for most skills / or skill families (you could put this into the first point)
  • sets that actually do something
  • rework of how we interact with legendaries (I do not think the LP system is good - many people will probably disagree so this is an optional personal preference)
    A minimun of 3 out of these would make me excited again (with the endgame one a mandatory one apart of the others) - otherwise I don’t see myself playing for more than a few days then getting to the same old boring stale cycle.
    I want the game to be able to capture my attention and time for more than a week tops.With all its flaws 0.3 in POE2 is doing a great job despite their endgame also being a55 still.

There are still missing skills in some masteries. We’re not likely to have “a lot” of them, but we’ll very likely get at least 1, maybe 2.

That’s just extra gear slots except they aren’t equipped but are in your passive tree instead. They are functionally the same as idols.

New masteries aren’t likely to come until the old ones have all the skills. A total rework of at least 1 mastery with changes to their skills is almost a guarantee since that’s what’s been happening since launch.

I have no idea what’s coming in regards to endgame. Something will surely be added but no idea what. Personally, I’d like to have something with their own area separate from monoliths so we have something else to do when we’re feeling bored of echoes.

This isn’t likely to happen. There are almost 150 skills in LE. That would be a total of 300 new uniques. Even if you were to allow for broad families, that would be way too many new uniques to add. If they did add that many, most would be utterly unbalanced because there’s no way to test that many in so little time.

All seasons have had a bunch of uniques that created new builds that didn’t exist before. I don’t expect season 4 to be an exception to this.

At least 1 new set is guaranteed to be added. Possibly more.

This isn’t likely. At most we’ll have more options like Havocs or unique/legendary rerolling.

That will depend on what you’re looking for in the game. I’m still playing LE (and I haven’t even played PoE2 0.3. There really wasn’t anything new there to grab my attention).
I have yet to fully explore all the new builds created by primordials. Until I do, I expect I’ll stay engaged, since one of the things I love most about LE is trying out new builds.

If trying new builds isn’t what engages you, then maybe you should specify what appeals to you in LE/PoE/other games of the genre that you wish LE had.

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Oh, that’s a shame :frowning:

What’s the ‘big’ thing in Season 4? If it’s another very small season mechanic like dino then I don’t think retention will be very good…

In their old roadmap, new endgame bosses, skill sigils, and a transmog and dye system were announced for 1.4

New bosses will be cool.

I hope they will throw something else in instead of the skill sigils.