Skill Specializations

I agree, that you sometimes can’t judge how certain stuff will change and some tooltips could be more clear.

A Trainings Area with free instant respec for example was already suggested numerous times.

I also did find that idea cool, since you could combine that with the Time Travel aspect of the game, where your character explore “potential futures” and after you are done, everything gets set back to normal.

In terms of allowing player creativity, yes PoE does this better, objectively. That’s why I made it a point that I don’t want to compare the two games, I wasn’t even the person to bring up PoE to begin with, iirc. In terms of the overall game, yes it’s subjective whether it’s a better game or not or if you like one system over another, I can agree there.

And I agree, and I think it would be very simple. Literally just take the nodes that you can invest multiple points into, spread them out into individual nodes, make more connections with the new space, done. The tree is smaller because they chose it to be that way by design, they could always make it bigger if the demand was there or just have a zoom in and out option so you could scroll around.

I’d like to just reiterate the point of this post (from my understanding) because it’s really gone far from the actual point, for no real reason other than people picking apart small details they have issue with and ignoring the whole picture. The respec system is not fun, its very restrictive and actively punishes the player who wants to experiment. It’s made worse by the fact that you need to spend x points on a node to get to the next node. If you go down one path and you don’t enjoy the way that keystone/modifier plays, you have to reset and re-level the skill. When you are waiting for 5+ levels to get a modifier that’s 2-3 nodes away, it just makes it feel awful to respec at all. It also seems meaningless because there’s really no creative choice, you choose 1 or 2 paths and that’s it. The build for the specific keystone/modifier you choose to play is basically laid out for you on a silver platter. You could literally do a system like diablo and just choose a couple different modifiers freely and get the same exact effect. It’s trying to do something to allow you to be creative and experiment but literally restricting you from doing so through how the respec system works.

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And misclicks? Which happen often? Needs confirmation box badly.

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Being required to spend 20,000 gold for removing the last point, and decreasing for each point, the same way it is on the passive tree, would have worked just fine…

Unless you’re going to suggest it’s trivial to stockpile 20,000 Last Point + *20,000 Combined below and the cost of all that would be easily obtainable…

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You can get, like, 100k in an hour or two in monoliths. I’m not sure if I’d say it’s trivial, but it’s not difficult by any means. Whereas in the early game 20k is very difficult, compared to, what, 10 mins to relevel early game?

If you wanted to use gold as a cost for respeccing, you’d have to make it character level dependent otherwise you’re making it nigh on impossible before mid-game (say, the Divine/Imperial era).

If we going to compare PoE. For a start, despite the need for currency to respec, PoE is FAR FAR more flexible. The passive skill trees is a glorified stat stick for the most part.

You can however freely switch skills & skill gems/support, weapons with the skills in-build on the fly. You can swap out a few skills, for certain content if you so wish.
Many builds I made in PoE I have 2 weapon swapping so I have one for AoE stash killing, & another with a different skill for Boss killing. Or have a gem or 2 that I swap in & out depends on which content.

The last Epoch is WAY too restrictive. You can only specialise 5 skills, which means you will NEVER want (you can of course but gimped) use any skills outside of the 5 you specialized.
On top of that, you can’t freely swap setup with a skill.

You can swap gears for sure, but Gears in Last epoch are just stat sticks for the most part.

I think arpg need to have some level of flexibility, allow uniqueness while able to optimise for different end game contents.

If you ask me, I say allow 8 skills to specialize, and allow freely respec of skill within a tree. This allow players to have sub-builds (with loadout like Diablo 3) that tailor to different contents (solo, multiplayer support fast farming etc) that prolong the game & not feeling stale fast.

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im always in favor of a good respec system. look at payday 2. 15 profile pages with i think about 7 or 8 skill pages. you can respec freely.

this is one of the things i disliked about grim dawn so i use GD defiler to full respec. also used a respec app for titan quest.

let people play like they want. i will always stand by this statement.

Edit: GD also solved this problem of heavy point investment by separating the class level so that as long as your class has the level you can put points in the skill you want unless its connected to another skill which only takes 1 point before you can get the skill you want.

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