As the title says. When? When can we (players) expect a decent overhaul or revamp of extremely-underwhelming, extremely-outdated, extremely-sub-par skill tree or sub skills in the tree and not just something like indirect “fix” just to make a skill tree somewhat “decent”?
I am talking about how EHG made a certain unique helm that adds +6 to Elemental Nova, when Elemental Nova is probably the most skillpoint-hungry skill in the entire game. Or a very minor change in Vengeance while ignoring pretty much the rest of the other nodes. Some skills got some buffs but again, still ignored pretty much the rest of the tree like Shield Rush, if you look at its tree, it has an 8-pointer node that sticks out like sore thumb and it’s so painful to my eyes. And many many many more. cough Marrow Shards*
I’ve said it many times already that I’m more on the “please improve current/existing stuff first before adding more new stuff”. And my point in this post although this is just my personal thoughts about the current state of the game right now–is that I feel like there’s just not enough variety in each classes.
When I think about the Sentinel class, I’m always like:
- “Ah yes, this class does Smite”
- “It spins and it cast smite” (thanks to even more items that procs Smite)
- “Ah yes, it throws hammers and it procs Smite”
- Smite this and Smite that.
- “Ah yes, it throws hammer, and probably procs smite, except it’s for bleed”
- “Ah yes, this can do melee too like Rive” (But DPS tree is pretty much the same. If not, just a Mana generator).
When I think about the Warlock class:
- “Ah yes, this cast fissure”
- “Ah yes, this cast fissure too, except it’s red” (Or green, except It’s probably the most underused. Though I think it’s the coolest).
- “Ah yes, this cast fissure again, except it’s torment”
- “Ah yes, this cast fissure, but it shoots bolts this time”
- Or when I think about Acolyte class in general, “why does this class even have hybrid melee + minion” when it pretty much never worked.
When I think about Mage class:
- “Ah yes, this deletes bosses even Aberroth in 1 second and does 1000 or more corruption easily”
- You seriously want to hear more about this class?
- Ok, Spellblade, “ah, this class does shatter strike”
Point being is that, despite the “purpose” of each skill “MAY” vary, I feel the gameplay is pretty much the same. And most of the time, if you go check build in the internet, you will see pretty much the class uses the same skill with minor variation in the skill tree and passives. I’ve been playing this game since even before the Rogue class came out and got 1.5k steam hours. And when I feel like making a new character, I try “these” skill nodes for a couple of days and then hate myself afterwards because it’s just so bad and so weak and felt like I’ve wasted my time (But I still did it many times and I never learned). And then I look at idols, which is totally another case of “why you’ve neglected this so much?” problem. Even older unique items need some love.
I just feel like I’ve hit the wall in LE already, there are still some subskills and unique items I haven’t tried yet, but at the moment, it just doesn’t feel worth it. Just my honest opinion.
I know EHG will work on these someday (Although I am really hoping it would be in 1.2 but not gonna get my hopes even higher). But this can’t take too long. I think this should be a much higher priority. It’s a game about build variety and skill “tree” after all. I am not saying the game isn’t fun. I’ve had fun, and probably the most fun ARPG I’ve played. But even with the past few patches we’ve had since 0.9, I don’t think it added a lot of new ways to play the classes. New patches and content and mechanics might come, but until they buff these skills, I don’t think class gameplay/variety will change much.